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gd 2.0.33
gd 2.0.33
A graphics library for fast image creation
UPGRADING UNIX USERS: READ THIS FIRST!
Modern versions of gd install by default to /usr/local/lib and
/usr/local/include. If you already have an older version of gd
in /usr/lib and /usr/include, you may wish to use:
./configure --prefix=/usr
To ensure that your
new installation overwrites the old.
GIF support has been restored in gd 2.0.28 and above.
The well-known patents on LZW compression held by Unisys
have expired in all countries. British Telecom and IBM may hold related
patents but have never chosen to require royalties for GIF applications,
to the best of my knowledge. I am not a lawyer and cannot give
legal advice regarding this issue. PNG remains a superior format especially
if lossless truecolor images are needed.
When building from soruce, gd 2.0.33 requires that the
following libraries also be installed, in order to produce the related
image formats. The win32 binary release (bgd) already contains the
appropriate libraries.
You may skip libraries associated with formats you do not use:
libpng (see the libpng home page), if you want PNG
zlib (see the info-zip home page), if you want PNG
jpeg-6b or later, if desired (see the Independent JPEG Group home page), if you want JPEG
If you want to use the TrueType font support, you must also
install the FreeType 2.x library, including
the header files. See the Freetype
Home Page, or SourceForge.
No, I cannot explain why that site is down on a particular day, and no, I
can't send you a copy.
If you want to use the Xpm color bitmap loading support, you must also
have the X Window System and the Xpm library installed (Xpm is often
included in modern X distributions). Most of the time you won't
need Xpm.
Please read the documentation and install the required libraries.
Do not send email asking why png.h is not found.
Do not send email asking why libgd.so is not found, either.
See the requirements section for more
information. Thank you!
Table of Contents
Up to the Boutell.Com, Inc. Home Page
Credits and license terms
In order to resolve any possible confusion regarding the authorship
of gd, the following copyright statement covers all of the authors
who have required such a statement. If you are aware of any oversights
in this copyright notice, please contact
Thomas Boutell who will be
pleased to correct them.
COPYRIGHT STATEMENT FOLLOWS THIS LINE
Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Cold Spring
Harbor Laboratory. Funded under Grant P41-RR02188 by the National
Institutes of Health.
Portions copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Boutell.Com, Inc.
Portions relating to GD2 format copyright 1999, 2000, 2001, 2002, 2003, 2004 Philip Warner.
Portions relating to PNG copyright 1999, 2000, 2001, 2002, 2003, 2004 Greg Roelofs.
Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).
Portions relating to gdft.c copyright 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).
Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, 2003, 2004, Doug Becker and copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Thomas G. Lane. This software is based
in part on the work of the Independent JPEG Group. See the file
README-JPEG.TXT for more information.
Portions relating to GIF compression copyright 1989 by Jef
Poskanzer and David Rowley, with modifications for thread safety
by Thomas Boutell.
Portions relating to GIF decompression copyright 1990, 1991, 1993
by David Koblas, with modifications for thread safety by
Thomas Boutell.
Portions relating to WBMP copyright 2000, 2001, 2002, 2003, 2004 Maurice Szmurlo and Johan Van
den Brande.
Portions relating to GIF animations copyright 2004 Jaakko Hyvätti (jaakko.hyvatti@iki.fi)
Permission has been granted to copy, distribute and modify gd in any
context without fee, including a commercial application, provided that this notice
is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and the intent
is to assure proper credit for the authors of gd, not to interfere
with your productive use of gd. If you have questions, ask.
"Derived works" includes all programs that utilize the library.
Credit must be given in user-accessible documentation.
This software is provided "AS IS."
The copyright holders disclaim all warranties, either express or implied,
including but not limited to implied warranties of merchantability and
fitness for a particular purpose, with respect to this code and accompanying
documentation.
Although their code does not appear in the current release, the authors
also wish to thank Hutchison Avenue Software Corporation for their
prior contributions.
END OF COPYRIGHT STATEMENT
What is gd?
gd is a graphics library. It allows your code to quickly
draw images complete with lines, arcs, text, multiple
colors, cut and paste from other images, and flood fills, and
write out the result as a PNG or JPEG file. This is particularly
useful in World Wide Web applications, where PNG and JPEG are two
of the formats accepted for inline images by most browsers.
gd is not a paint program.
If you are looking for a paint program, you are looking in
the wrong place. If you are not a programmer, you are looking
in the wrong place, unless you are installing a required
library in order to run an application.
gd does not provide for every possible desirable graphics
operation. It is not necessary or desirable for gd to become
a kitchen-sink graphics package, but version 2.0 does include
most frequently requested features, including both truecolor and
palette images, resampling (smooth resizing of truecolor images)
and so forth.
What if I want to use another programming
language?
Not all of these tools are necessarily up to date and fully compatible
with 2.0.33.
PHP
A variant of gd 2.x is included in PHP 4.3.0. It is also possible
to patch PHP 4.2.3 for use with gd 2.0.33; see the
gd home page for a link to
that information. It would be a Good Idea to merge all of the things
that are better in mainstream gd and all of the things that are
better in PHP gd at some point in the near future.
Perl
gd can also be used from Perl, courtesy of
Lincoln Stein's
GD.pm library, which uses gd as the basis for a set of
Perl 5.x classes. Highly recommended.
OCaml
gd can be used from OCaml, thanks to
Matt Gushee's GD4O project.
Tcl
gd can be used from Tcl with John Ellson's
Gdtclft
dynamically loaded extension package.
Pascal
Pascal enthusiasts should look into the
freepascal project, a
free Pascal compiler that includes gd support.
REXX
A
gd interface
for the REXX language is available.
Any Language
The "fly" interpreter performs gd operations specified in a text file.
You can output the desired commands to a simple
text file from whatever scripting language you prefer to use, then
invoke the interpreter.
What's new in version 2.0.33?
Version 2.0.33 restores compatibility with older releases
of Freetype 2.x in addition to the latest release. Thanks to
John Ellson and the graphviz project.
What's new in version 2.0.32?
Version 2.0.32 restores correct detection of Unicode character sets
for freetype fonts, which repairs a bug that prevented umlauts from
displaying properly. Thanks to John Ellson and the graphviz project.
Also, version 2.0.32 builds all test programs
smoothly in the absence of libpng.
What's new in version 2.0.31?
A minor type naming conflict prevented bgd.dll from compiling, and it
was left out of the distribution as a result. This has been corrected.
What's new in version 2.0.30?
2.0.29 did not compile correctly when freetype was not available.
This has been corrected. Thanks to Alessandro Ranellucci.
What's new in version 2.0.29?
- A 32-bit multiplication overflow vulnerability reported on
the Bugtraq mailing list has been corrected, along with a number
of similar issues. These bugs come into play only when attempting
to deal with images with extremely large dimensions.
The relevant functions now fail gracefully when such extreme
parameters are specified. The code in question is also
correct for systems with larger bit depths. Thanks to Phil Knirsch,
Alan Cox and infamous41md.
Since exploits are theoretically possible, upgrading is recommended.
- Support for the fontconfig library, when available.
When fontconfig is available and gdFTUseFontConfig(1) has been invoked
or the gdFTEX_FONTCONFIG flag has been set for a particular call, fontconfig
patterns can be used to fetch the best available font.
For instance, "arial:bold:italic" does the right thing (or as close as
the available fonts permit). Also, standard
PostScript font names can be mapped to an appropriate font by
gdImageStringFTEx and relatives.
When fontconfig is available gdlib-config --features will list
the GD_FONTCONFIG feature. For more information about fontconfig, see the
fontconfig pages.
The actual resolved font filename can be returned in the gdFTStringExtra
structure as the fontpath element if the gdFTEX_RETURNFONTPATHNAME flag
is set. Also, a
vector of character position advances can be retrieved if gdFTEX_XSHOW is set
in the flags element. .afm files (font metrics) are now used to adjust size
calculations
when available. When fontconfig is not available, gd falls back to its
usual behavior and requires a specific font file name. One can
still fetch fonts by filename when gdFTUseFontConfig(1) is in effect, by
setting the gdFTEX_FONTPATHNAME flag
in the flag element of the gdFTStringExtra structure. Thanks to
Dag Lem and John Ellson.
- Additional freetype fixes: fixed width fonts are now the right
size, horizontal advance calculations now better match the
PostScript equivalent, and various compiler warning fixes. Also,
a fix to the encoding table selection in the was made, addressing a problem
with latin1 font encodings. Thanks to Dag Lem and John Ellson.
- Improved tolerance when reading JPEG files containing some garbage as well
as valid image data.
- Easier compilation on Windows: no errno.h in gd_gd2.c.
- Support for creating optimized GIF animations has been added
by Jaakko Hyvätti. See
gdImageGifAnimAdd,
gdImageGifAnimAddCtx,
gdImageGifAnimAddPtr,
gdImageGifAnimBegin,
gdImageGifAnimBeginCtx,
gdImageGifAnimBeginPtr,
gdImageGifAnimEnd,
gdImageGifAnimEndCtx, and
gdImageGifAnimEndPtr.
- gdImageOpenPolygon has been
added to allow consecutive line segments to be drawn without
connecting the end points to form a closed polygon. Thanks to
Jaakko Hyvätti.
- Better alpha channel blending when the destination color
contains an alpha channel. Also, quicker handling of the
most common cases. Thanks to Frank Warmerdam.
What's new in version 2.0.28?
What's new in version 2.0.27?
- In gd 2.0.26, there was potential for out of bounds fills, and therefore
crashes, in the horizontalLine function used by gdImageFilledPolygon.
Fixed by John Ellson.
- The order of the points returned in the bounding rectangle by
gdImageStringFT was incorrect in version 2.0.26. This has been
corrected in version 2.0.27. Thanks to Riccardo Cohen for pointing
this out, and to John Ellson for verifying and fixing it.
What's new in version 2.0.26?
The following enhancements and fixes:
- Drastically faster, less memory-intensive antialiased drawing, thanks to
Pierre-Alain Joye. This code was imported from the PHP "fork"
of gd. The API for antialiased drawing has not changed, however the
implementation has been completely replaced.
Antialiased line drawing does not support widths other
than 1, however this did not work properly with the other
implementation of antialiasing either. Support has been included
for the "non-blending color" option introduced by the previous
implementation of antialiased drawing.
gdlib-config , which has been installed by
make install for some time now, has gained
a --features option. This option produces a space-separated
list of optional features with which the gd library was compiled.
Typical usage looks like this:
% gdlib-config --features
GD_XPM GD_JPEG GD_FREETYPE GD_PNG GD_GIF
Other configure scripts can conveniently define
preprocessor symbols based on this list in order to conditionally
compile code. For instance, if
GD_PNG is not reported by --features, then gdImagePng is not
included in the library.
Thanks to Lars Hecking and Lincoln Stein for their advice on
implementing this feature. Any blame for the actual implementation
is entirely due to me (TBB).
- Fixes to the behavior of the bounding rectangle returned by
gdImageStringFT and relatives when the string is rotated.
See fontwheeltest.c. Thanks to John Ellson.
- Previously, gdImageStringFT and friends accepted either
a full path to a font file, or the name of a font with no
extension, in which case the GDFONTPATH environment variable
and then the compiled-in DEFAULT_FONTPATH was searched. In addition,
a font filename with an extension but no full path can now be
automatically searched for in the same fashion. Thanks to John Ellson.
- Fixes to freetype antialiased text against a transparent
background. See testtr.c. Thanks to John Ellson.
- Support for named entities like & and hex-coded
entities such as 水 in text
strings passed to gdImageStringFT and relatives, adding to the
previous support for decimal-coded entities like Å.
These were extracted from entities.html (from the W3C) via
the script entities.tcl, which is included for the curious and
those with other entities they need support for. Thanks to John Ellson.
- Optimization: gdImageSetPixel no longer calls gdImageAlphaBlend
when either the source or the destination pixel is 100% transparent.
Thanks to John Ellson.
- Optimization: gdImageLine is potentially faster now in the most
common cases.
Thanks to John Ellson.
- Documentation of the entities feature of gdImageStringFT.
- autoconf/configure fixes. Thanks to many who pointed out an oversight
in handling libpng flags.
What's new in version 2.0.25?
Owing to an oversight while making changes to better accommodate the use
of gd as a DLL, the extern qualifier was dropped from the
declarations of font pointers in 2.0.24. This has been corrected.
Thanks to Richard ("OpenMacNews").
What's new in version 2.0.24?
Windows DLL now uses __stdcall calling convention. Existing
applications will require a recompile, using the new version of gd.h,
in order to use this version of the DLL. However, Visual BASIC and other
non-C programmers will now be able to use the DLL, which is an enormous
benefit and justifies the one-time inconvenience to existing DLL users.
The elaborate #ifdef test for older versions of Freetype without
FT_ENCODING_MS_SYMBOL was needed in a second place also. Thanks to
David R. Morrison.
An off-by-one error in gdImageToPalette caused transparency to be applied
to the wrong pixels. Thanks to "Super Pikeman."
What's new in version 2.0.23?
Output dpi specification option added to the
gdFTStringExtra structure, thanks to
Mark Shackelford. See gdImageStringFTEx.
What's new in version 2.0.22?
- Win32 DLL users: working with pointers exported by DLLs is
difficult and causes unexpected results. gd 2.0.22 exports new
functions for retrieving the basic gd fonts:
gdFontGetTiny(),
gdFontGetSmall(),
gdFontGetMediumBold(),
gdFontGetLarge(), and
gdFontGetHuge(). You may safely assign the
return values from these functions to a local
gdFontPtr .
Direct use of gdFontLarge , etc. is strongly deprecated
for users of bgd.dll ; use these new functions instead.
- Basic support for loading CMYK-colorspace JPEG images. They are
of course converted to RGB which is a lossy process, however the
results do look quite good and are certainly fine for thumbnails and
web previews of DTP work.
- "make" no longer fails on
circletexttest if
PNG support is missing.
- Small performance improvements to gdImageCopyResampled; larger
improvements are forthcoming.
What's new in version 2.0.21?
- Version 2.0.21 adds a
gdImageCreateFrom*Ptr family
of functions which make it convenient to load an image in any
GD-supported format directly from memory.
- The new
gdNewDynamicCtxEx function was added to
support the easy implementation of the above functions and to
correct a design problem which made life unpleasant for those passing
in memory not originally allocated by gd to the
gdNewDynamicCtx function by provoding a way to specify
that gd should never free or reallocate a particular block of memory.
The gdNewDynamicCtx function and its relatives, although
still exported for ABI compatibility, are now deprecated except
for internal use, in favor of gdImageCreateFromPngPtr
and its relatives.
- Version 2.0.21 includes a new patch from Ethan A. Merritt to
correct a bug in the conditional compilation of support for
symbol fonts in gdft.c. Symbol fonts should now work correctly.
Thanks to Mr. Merritt.
- Version 2.0.20 restores the
gdFreeFontCache function,
an undocumented function added in an earlier release which now simply
calls gdFontCacheShutdown for backwards compatibility.
This repairs build problems when compiling PHP against the latest gd.
- Documentation improvements.
What's new in version 2.0.20?
- Version 2.0.20 restores the
gdFreeFontCache function,
an undocumented function added in an earlier release which now simply
calls gdFontCacheShutdown for backwards compatibility.
This repairs build problems when compiling PHP against the latest gd.
What's new in version 2.0.19?
- Version 2.0.19 restored
extern declarations for the
gd font pointers inadvertently removed in 2.0.18.
What's new in version 2.0.18?
- A Win32 binary distribution of "bgd.dll," built with mingw32 and
tested with win32 versions of the demo programs as console applications,
is now available.
- Semicolon rather than space used as the default separator of
alternative font file paths in gdImageStringFT,
for better compatibility with Windows and other environments where
spaces are common in paths.
- The circletexttest demo no longer fails to compile when JPEG
support happens to be absent.
What's new in version 2.0.17?
Minor compilation and packaging problems with 2.0.16 were corrected.
If 2.0.16 compiled without errors for you, then you don't need
to upgrade to 2.0.17.
What's new in version 2.0.16?
- Thread safety for freetype text output. Background: all gd functions
were already thread safe, as long as only one thread manipulates each
image -- except for gdImageStringFT and gdImageStringFTEx. This is because
of a shared freetype font cache. Sharing the cache between images
is worthwhile, so "configure" now detects pthreads and uses it to
wrap freetype text output in a critical section if available. There is
also critical section support under WIN32. Those who wish to be
strictly thread-safe should call the new function
gdFontCacheSetup before allowing any
thread to use freetype text calls. Otherwise this function is automatically
invoked on the first use of freetype, with a very small but real chance
of a race condition.
- gdImageSquareToCircle performs
a "polar coordinate transform," returning a new image in which the
X axis of the original has been remapped to theta (angle) and the
Y axis of the original has been remapped to rho (distance from center).
- gdImageStringFTCircle wraps
text in a circle around a specified center point. This function
takes advantage of gdImageSquareToCircle.
The result is very smooth, although it takes some time to compute.
Thanks to Steve Bassi for sponsoring this work.
- gdImageSharpen, contributed by
Paul Troughton. Thank you.
- Christophe Thomas corrected gdft.c to include freetype header
files in the way that is now mandatory in freetype 2.1.6 and above.
- Gustavo Scotti fixed a memory leak in gdft.c.
- Clipping rectangle respected in freetype text output. Thanks to Matt
McNabb.
- Paul den Dulk found a degenerate case that crashes
gdImageToPalette. Fixed.
- Optimization by Ilia Chipitsine to avoid wasting time with
offscreen scanlines during polygon rasterization.
- Optimized PNG saving by Phong Tran. Speeds up saves a
little bit.
- Bug in gdImageCopyResized fixed by Mao Morimoto.
What's new in version 2.0.15?
- gd.c in 2.0.14 contained an instance of declaring variables
after the first line of executable code appears. This is of course
not allowed by ANSI C, although many compilers accept it.
My apologies. Thanks to Jeff Vendetti for reporting this quickly.
What's new in version 2.0.14?
- 2.0.13 was available for mere minutes due to a typo
in the new bounds-checking code for antialiased line drawing. Fixed.
- Not all platforms -- notably msys/mingw -- have an ssize_t type.
We now call an int an int in gd_jpeg.c, with good results.
(Note: ssize_t is signed, unlike size_t, and it needs to be here.)
What's new in version 2.0.13?
- The
main() function of one of the test programs
was accidentally included in the gd shared library, causing problems
on some platforms. This has been corrected. Thanks to many people
who pointed this out.
- The antialiased drawing functions now have proper bounds
checking. Thanks to Arne Jorgensen.
- A void function returned a value in gd_png.c, causing warnings
and, on some platforms, compilation errors but no reported runtime problems.
Thanks to Kevin Smith, among others.
- Autohinting was being forced ON for freetype text output. This is
apparently meant only for testing freetype and does not look as good
as the default behavior (FT_LOAD_DEFAULT). Thanks to Bob Ostermann.
- penf.x is properly reset when newlines are encountered in freetype
text output. Thanks to Christopher J. Grayce.
What's new in version 2.0.12?
- Small but numerous code cleanups by Dr. Martin Zinser.
- gdImageSetClip and
gdImageGetClip have been added. All
drawing routines now stay within the specified clipping rectangle.
Note that the gdImageBoundsSafe function
now returns true only if the specified location is within the
clipping rectangle. Of course, the default clipping area is the
entire image. The behavior of existing gd applications does not change.
- Support for fast drawing of antialiased lines and polygons,
by Bright Fulton and Frank Faubert. To learn more about this feature,
read about the gdImageSetAntiAliased
function, which is used to set the foreground color for antialiasing,
as well as the gdAntiAliased constant, which
is passed to line- and polygon-drawing functions in place of a color.
This code does not currently support an alpha channel component in the
specified foreground color, or in the existing background image,
but does perform alpha blending against an opaque background.
Also see the
gdImageSetAntiAliasedDontBlend
function, which allows the specification of a special background
color that should never be blended with the foreground.
- Fixes to color mapping in gdImageCopyMergeGray. Thanks to Philip Warner.
- gdImageStringFTEx now supports
explicit specification of the desired character mapping.
This is useful when a font offers more than one of Unicode,
Shift_JIS, and Big5.
- The PNG compression level can now be specified when writing PNG
images. See the new gdImagePngEx,
gdImagePngEx,
gdImagePngCtxEx, and
gdImagePngPtrEx functions.
- The annotate utility builds without error in the absence of
freetype, although of course it is not useful without freetype.
- Thorben Kundinger fixed a bug relating to the use of palette-based
images as brushes when drawing on truecolor images.
- Michael Schwartz corrected a problem with his code for drawing
thick lines.
- Prior to 2.0.12, any alpha channel component in the
destination image was ignored when drawing with
alpha blending in effect (see
gdImageAlphaBlending). 2.0.12
correctly preserves an appropriate proportion of the alpha component
of the destination, just as it preserves an appropriate proportion
of the red, green and blue components, depending on the opacity
of the foreground. Thanks to Frank Warmerdam for pointing out the issue.
- Memory leaks on failed attempts to load fonts
in gdImageStringFTEx were corrected.
Thanks to Frank Faubert.
- The impact of kerning is now correctly included in the calculation
of the bounding box returned by the freetype text routines. This issue
was pointed out by several individuals.
- Color problems with the
gd2 file format routines
were fixed by Steven Brown. These problems were due to the
incorrect use of a signed integer.
- Version 2.0.12 supports the
gd file format correctly
for truecolor images. Truecolor gd files created with
earlier releases in the 2.0 series must be written again. The gd
file format is used to quickly load an entire uncompressed image, typically
an existing background to which additional material will be added; it is not a
general purpose file format. More advanced capabilities are also available
via the gd2 format. Thanks to Andreas Pfaller for reporting
the problem.
- Signed vs. unsigned problem caused misbehavior when attempting to
load a bad JPEG image. Thanks to Geert Jansen.
- Existing truecolor PNG images with simple single-color transparency are
now loaded properly, thanks to Slaven Rezic.
- The gdImageTrueColorToPalette
function no longer attempts to preserve an alpha channel in the original.
My attempt to do so resulted in significantly inferior output even if no
alpha channel was present in the original. Thanks to Barend Gehrels for
submitting a new adaptation of Tom Lane's jquant2.c which does a very
high-quality job of palette conversion. Thanks also to Steven Brown, who
submitted patches allowing a single 100% transparent color in the
original truecolor image to be preserved. In practice, more complex
alpha channels in palettes are ill-supported and difficult to
allocate skillfully.
What's new in version 2.0.11?
- Support for the "gd2" file format, which allows fast loading of all or
only part of an existing image, has been properly debugged for use with
truecolor images. (Palette images already worked properly, except for a
bug when loading from a regular file with gdImageCreateFromGd2Part, which
has also been fixed.) .gd2 files can be either compressed or uncompressed,
and they allow useful tricks such as fast loading of a 500x500 pixel
region of a 6000x3000 pixel image, without uncompressing all of the
image. .gd2 is NOT a general purpose file format and should only be used
where quick loading of a background image or subset of a larger image
is required. For more information, see
gdImageGd2,
gdImageCreateFromGd2,
and
gdImageCreateFromGd2Part.
- The gd2topng utility has been extended to support extraction of
only part of an image from a .gd2 file. This is both a demonstration and
a practical tool.
- Additional
configure improvements by Lars Hecking.
What's new in version 2.0.10?
- gdImageLine now clips to the edges of the image before drawing
lines, which greatly improves performance when many lines extend
outside or are entirely outside the actual image. Thanks to
Nick Atty for this code.
- gdImageBoundsSafe is replaced with a macro when called internally;
this improves the performance of gdImageSetPixel and gdImageGetPixel
a little bit, and therefore everything else as well. Thanks to
Nicky Atty for the idea.
- Transparent indexes are handled properly with non-truecolor
source images in gdImageCopy. Thanks to Frank Warmerdam.
- floor() replaced with a cast to long in gdImageCopyResampled,
for a roughly 35% performance boost. Thanks to John Buckman.
- gdft.c builds correctly on WIN32 without patches.
- Much faster gdImageCreateFromJpeg routines, thanks to Christian
Aberger for more efficient pointer arithmetic.
- gdtestft correctly builds without PNG tests if PNG support is not present.
Thanks to Gabriele Verzeletti.
What's new in version 2.0.9?
- Version 2.0.9 contains a fix to gdImageCopyResized which allows
correct results when copying a palette-based image with a single
transparent index into a truecolor image. Thanks to Thorben
Kundinger.
- More
configure fixes from Lars Hecking. Thanks, Lars.
What's new in version 2.0.8?
- Version 2.0.8 contains additional fixes to the 'configure' script,
allowing a clean out-of-the-box build on more systems.
- Version 2.0.8 adds the new
gdImageCopyRotated function, which
can rotate any rectangular image region by an arbitrary number of degrees.
What's new in version 2.0.7?
Version 2.0.7 corrects a problem which caused 'configure' to complain
that the directory NONE was not found, in various places, causing
the configuration process to stop. There are no code changes.
What's new in version 2.0.6?
-
Fixed a compilation problem with gdft.c. A declaration appeared
after executable code, and gcc let it slide by, so it made it
out the door. My apologies!
- As penance, I have seen to it that the entire library
now compiles cleanly with the
-Wall , -ansi
and -pedantic options enabled.
What's new in version 2.0.5?
What's new in version 2.0.4?
The following contributions from John Ellson:
- Various test programs now compile in the absence
of PNG support
- gdIOCtx correctly calls gdFree rather than free
- Various cleanups to pass -Wall without warnings
- Support for Adobe-style Type 1 fonts (.pfa and .pfb files)
via freetype
- gdImageColorResolve and gdImageColorResolveAlpha will not
attempt to resolve a color request to the transparent color index
(for palette-based images)
- Improved font search path support
- Antialiased freetype text on palette images works properly
when more than one image is created in a single program lifetime
with different color indexes
- Better threshold for two-color "mono" images
- Memory leak fixes
- Text rotation fix
- More extensive default font path
- fontwheeltest and fontsizetest test programs for freetype
And the following additional fixes:
configure now correctly detects and provides
support for the Xpm library and its dependencies (Len Makin)
What's new in version 2.0.3?
- The
configure script has been extensively modified
to work properly in tests with both Solaris and Linux. Other platforms
should also work based on feedback received and integrated to date.
- The
--prefix option to configure
works properly.
- The
annotate utility has been added. This is a
very handy tool for adding freetype text to existing JPEGs. After
make install , type annotate -h for more
information. Thanks to Joel Dubiner.
What's new in version 2.0.2?
- A "configure" script has been added. After wrestling with GNU
autoconf for a while, I got tired of trying to make it detect libraries
but accept their absence gracefully, and so on. Instead, I wrote a short
Perl script which does the job and builds a reasonable Makefile. Those
who find it doesn't detect their system's needs properly are welcome
to contribute patches or the necessary commands.
- Antialiased freetype text output now works properly in both
truecolor and non-truecolor contexts! Hurrah! On a truecolor image
it is possible, for instance, to draw antialiased text on an arbitrarily
complex background with 50% alpha blending (transparency), and get the
expected pretty results. Thanks to Joel Dubiner for his support of this work.
- By default, alpha blending is now done within the library.
Also, by default, alpha channel is not saved with PNG images. This means
that programmers who try loading a JPEG, scribbling some pretty antialiased
text on it, and saving the JPEG again will now get the results they
expected. It also means that, by default, users will not run afoul of
the fact that many web browsers don't properly support full PNG alpha
channel.
- Various submitted bug fixes have been incorporated.
- Various other submitted changes have not been incorporated. Sorry.
The interval between 2.0.1 and 2.0.2 was simply too long, and changes
accumulated which were not mutually compatible. I'll do better in
the future, especially with bug fixes.
What's new in version 2.0.1?
- Workaround for a bug in gcc, apparently found in gcc 2.7.2 and up.
I reproduced and fixed it while using gcc 2.9.5.2. The bug occurred only
when the -g option was in use. This problem caused gcc to spew
internal error messages unrelated to the correctness of the code
in gd_gd2.c. Howard Jones was first to report it.
- gdImageFilledEllipse documented
and altered; no longer requires a superfluous style argument. Thanks to
Francis James Franklin.
- The Makefile now offers the correct syntax for
optionally creating a static library. Thanks to Jean-Lous Regez,
among others.
- A nested comment, an attempt to return the value of a void function,
and a potentially significant error in gdImageCopyResampled were fixed
thanks to Joseph Shirley.
- A bug preventing proper truecolor text rendering was fixed,
thanks to Jason Gallagher.
- gdImageStringFT (FreeType) should
now work better against a transparent or semitransparent background,
and should act in a manner consistent with the most recent
gdImageAlphaBlending setting.
Antialiasing is now done via the alpha channel mechanism if the
image is a truecolor image.
- Bugs in the output of gdImageArc and gdImageFilledArc were reported
by Bruce Verderaime. A simple and correct but inefficient implementation
has been substituted until fixes are contributed for the faster code,
which is in gd_arc_f_buggy.c along with the test program that reproduces
the bug(s).
- gdImageFilledArc now offers additional
style options, which can be combined to produce various effects.
- Masahito Yamaga (ma@yama-ga.com) sent a patch to improve
support for Japanese output via gdImageStringFT.
He also added a new
readme.jpn file.
- Zillions of documentation fixes.
What's new in version 2.0?
- Support for truecolor images! Version 2.0 can
load truecolor PNGs with no loss of color information, and almost
no loss of alpha channel information. Version 2.0 can also load
truecolor JPEGs with as little loss as possible; however, bear in
mind that JPEG is a lossy format, so repeated load/save cycles
always reduce image quality. This is not a bug. To create
a truecolor image from scratch, call the new
gdImageCreateTrueColor
function. The gdImageCreate function
is still available to create palette images, and may also be
referred to as gdImageCreatePalette.
- Support for alpha channels! In addition to
24 bits of color information for each pixel (eight bits of
red, green, and blue respectively), version 2.0 supports
7 bits of "alpha channel" information. This is used to determine
exactly how transparent the pixel should be. There is also support
for a full 7 bits of transparency for each individual palette index
in a palette-based image. Please note that, as of this writing,
only Macintosh Internet Explorer 5.x and Mozilla/Netscape 6.x
display partial transparency properly.
- The new gdImageAlphaBlending
function allows for two different modes of drawing. In blending mode,
the alpha channel component of the color supplied to all drawing
functions, such as gdImageSetPixel,
determines how much of the underlying color should be allowed to
shine through. The resulting image is not transparent. In non-blending
mode, drawing color is copied literally with the alpha channel
information, resulting in a transparent image. Blending mode is
not available when drawing on palette images.
- The gdImageCopyResampled
function provides "smooth" copying from a large image to a smaller
one, using a weighted average of the pixels of the source area rather
than selecting one representative pixel. This function is identical
to gdImageCopyResized when the
destination image is a palette image.
- The gdImageTrueColorToPalette
function converts a truecolor image to a palette image. The code for
this function was originally drawn from the Independent JPEG Group library
code, which is excellent. The code has been modified to preserve as much
alpha channel information as possible in the resulting palette, in addition
to preserving colors as well as possible. This does not work as well as
might be hoped. It is usually best to simply produce a truecolor
output image instead, which guarantees the highest output quality.
- A very high degree of backwards compatibility with existing
gd 1.x code has been maintained, at both the source code and binary
level. Code which directly accesses the
pixels array
will fail only if it encounters an existing truecolor image, which may
happen if the code attempts to open and modify an existing JPEG or
truecolor PNG. Such code should be modified to check the
trueColor flag of the gdImage structure, and
refer to the tpixels array instead when it is set.
- gd is now compiled and installed as a shared library. However,
gd still does not use autoconf, because I (TBB) have very limited
patience with autoconf. These days, most Unix systems provide a fairly
POSIX-standard environment, and the provided Makefile is likely to work well
if users read it and follow the instructions at the top.
- Support for line thickness was added by Michael Schwartz. My apologies
to him for sitting on his patches for so long. See the new
gdImageSetThickness function, which
affects all standard gd functions that draw lines and curves. In addition,
Michael added a convenient gdImageEllipse
function.
- The new gdImageFilledArc function
provides a straightforward way to draw filled arcs. Also,
gdImageFilledEllipse is a
convenient way to fill an ellipse without specifying starting
and ending angles. Thanks go out to F J Franklin.
- To put an end to the confusion, TrueType 1.x support has been
removed in favor of TrueType 2.x support. The old
gdImageStringTTF function simply invokes gdImageStringFT.
- The specialized .gd and .gd2 file formats have been upgraded to support
truecolor. New images written by the versions of these functions
found in 2.0 will be rejected, with varying degrees of grace, by
older versions of gd. THIS AFFECTS THE .GD and .GD2 FORMATS ONLY. IF YOU
ARE CONFUSED BY THIS PARAGRAPH, IT PROBABLY DOESN'T APPLY TO ANYTHING
YOU WILL EVER ENCOUNTER. Since these file formats are absolutely,
positively *not* designed for distributing images, just for
preprocessing them, this should not be a big problem. gd 2.0 should
read old .gd and .gd2 files correctly.
What's new in version 1.8.4?
- Add support for FreeType2 (John Ellson ellson@graphviz.org)
- Add support for finding in fonts in a builtin DEFAULT_FONTPATH,
or in a path from the GDFONTPATH environment variable.
- remove some unused symbols to reduce compiler warnings
- bugfix in size comparisons in gdImageCompare
- REXX now mentioned
- All memory allocation functions are now wrapped within the
library; gdFree is exported and recommended for freeing memory
returned by the gdImage(Something)Ptr family of functions.
What's new in version 1.8.3?
- WBMP output memory leak fixed
#include <gd.h> corrected to #include "gd.h" in gd_wbmp.c
- Documented the fact that the source and output images shouldn't
match in the WBMP test except for black and white source images
What's new in version 1.8.2?
- WBMP support debugged and improved by Johann Van den Brande
- WBMP tests added to gdtest.c by Thomas Boutell
- Use of platform-dependent 'install' command removed by Thomas Boutell
- Comments added to Makefile warning users to juggle the order of the
libraries if the linker complains; is there any portable way to do this
automatically, short of using autoconf?
- Documentation of gdImageCreateFromXpm
corrected
- Updated links to fast-moving, always dodging libpng and zlib web sites
What's new in version 1.8.1?
- Optional components no longer built by default (following the
documentation)
- JPEG code no longer requires inappropriate header files
- Win32 patches from Joe Gregorio
- 16-bit font support for bdftogd, from Honza Pazdziora
What's new in version 1.8?
- Support for JPEG output, courtesy of Doug Becker
- A link to Michael Bradbery's Pascal wrapper
- Support for WBMP output, courtesy of Maurice Szmurlo
- gdImageColorClosestHWB function based on hue, whiteness, blackness,
superior to the regular gdImageColorClosest function, courtesy
of Philip Warner
- License clarification: yes, you can modify gd
Additional JPEG Information
Support for reading and writing JPEG-format images is courtesy
of Doug Becker and the Independent JPEG Group / Thomas G. Lane. You
can get the latest version of the IJG JPEG software from ftp://ftp.uu.net/graphics/jpeg/
(e.g., the jpegsrc.v6b.tar.gz
file). You must use
version 6b or later of the IJG JPEG software. You might also consult
the JPEG FAQ at
http://www.faqs.org/faqs/jpeg-faq/.
What's new in version 1.7.3?
Another attempt at Makefile fixes to permit
linking with all libraries required on platforms with order-
dependent linkers. Perhaps it will work this time.
What's new in version 1.7.2?
An uninitialized-pointer bug in gdtestttf.c was corrected.
This bug caused crashes at the end of each call to gdImageStringTTF on
some platforms. Thanks to Wolfgang Haefelinger.
Documentation fixes. Thanks to Dohn Arms.
Makefile fixes to permit
linking with all libraries required on platforms with order-
dependent linkers.
What's new in version 1.7.1?
A minor buglet in the Makefile was corrected, as well as an inaccurate
error message in gdtestttf.c . Thanks to Masahito Yamaga.
What's new in version 1.7?
Version 1.7 contains the following changes:
- Japanese language support for the TrueType functions.
Thanks to Masahito Yamaga.
autoconf and configure have been removed, in favor of a
carefully designed Makefile which produces and properly installs
the library and the binaries. System-dependent variables are
at the top of the Makefile for easy modification. I'm sorry,
folks, but autoconf generated many, many confused email
messages from people who didn't have things where autoconf
expected to find them. I am not an autoconf/automake wizard, and
gd is a simple, very compact library which does not need to
be a shared library. I did make many improvements
over the old gd 1.3 Makefile, which were directly inspired by the
autoconf version found in the 1.6 series (thanks to John Ellson).
- Completely ANSI C compliant, according to the
-pedantic-errors
flag of gcc. Several pieces of not-quite-ANSI-C code were causing problems
for those with non-gcc compilers.
gdttf.c patched to allow the use of Windows symbol
fonts, when present (thanks to Joseph Peppin).
extern "C" wrappers added to gd.h and the
font header files for the convenience of C++ programmers.
bdftogd was also modified to automatically insert these
wrappers into future font header files. Thanks to John Lindal.
- Compiles correctly on platforms that don't define
SEEK_SET .
Thanks to Robert Bonomi.
- Loads Xpm images via the
gdImageCreateFromXpm
function, if the Xpm library is available. Thanks to Caolan McNamara.
What's new in version 1.6.3?
Version 1.6.3 corrects a memory leak in gd_png.c. This leak caused
a significant amount of memory to be allocated and not freed when
writing a PNG image.
What's new in version 1.6.2?
Version 1.6.2 from John Ellson adds two new functions:
- gdImageStringTTF - scalable, rotatable, anti-aliased, TrueType strings using
the FreeType library, but only if libttf is found by configure.
We do not provide TrueType fonts. Obtaining them
is entirely up to you.
- gdImageColorResolve - an efficient alternative for the
common code fragment:
if ((color=gdImageColorExact(im,R,G,B)) < 0)
if ((color=gdImageColorAllocate(im,R,G,B)) < 0)
color=gdImageColorClosest(im,R,G,B);
Also in this release the build process has been converted to
GNU autoconf/automake/libtool conventions so that both (or either)
static and shared libraries can be built.
What's new in version 1.6.1?
Version 1.6.1 incorporates superior PNG reading and writing code
from Greg Roelofs, with minor modifications by Tom Boutell.
Specifically, I altered his code to read non-palette images
(converting them to palette images badly, by dithering them),
and to tolerate palette images with types of transparency that
gd doesn't actually support (it just ignores the advanced
transparency features). Any bugs in this area are therefore my
fault, not Greg's.
Unlike gd 1.6, users should have no trouble linking with
gd 1.6.1 if they follow the instructions and install all of
the pieces. However, If you get undefined symbol errors,
be sure to check for older versions of libpng in your
library directories!
What's new in version 1.6?
Version 1.6 features the following changes:
Support for 8-bit palette PNG images has been added.
Support for GIF has been removed. This step was taken
to completely avoid the legal controversy regarding the LZW
compression algorithm used in GIF. Unisys holds a patent which
is relevant to LZW compression. PNG is a superior image format
in any case. Now that PNG is supported by both Microsoft
Internet Explorer and Netscape (in their recent releases),
we highly recommend that GD users upgrade in order to get
well-compressed images in a format which is legally unemcumbered.
What's new in version 1.5?
Version 1.5 featured the following changes:
- New GD2 format
- An improvement over the GD format, the GD2 format uses the zlib
compression library to compress the image in chunks. This results
in file sizes comparable to GIFs, with the ability to access parts
of large images without having to read the entire image into memory.
This format also supports version numbers and rudimentary validity
checks, so it should be more 'supportable' than the previous GD format.
- Re-arranged source files
- gd.c has been broken into constituant parts: io, gif, gd, gd2 and
graphics functions are now in separate files.
- Extended I/O capabilities.
- The source/sink feature has been extended to support GD2 file formats (which
require seek/tell functions; seek must return 1 for success, 0 for failure), and to allow more general non-file I/O.
- Better support for Lincoln Stein's Perl Module
- The new gdImage*Ptr function returns the chosen format stored in a block of memory.
This can be directly used by the GD perl module.
- Added functions
- gdImageCreateFromGd2Part - allows retrieval of part of an image (good for huge images, like maps),
gdImagePaletteCopy - Copies a palette from one image to another, doing it's best to match the colors in the target image to the colors in the source palette.
gdImageGd2, gdImageCreateFromGd2 - Support for new format
gdImageCopyMerge - Merges two images (useful to highlight part of an image)
gdImageCopyMergeGray - Similar to gdImageCopyMerge, but tries to preserve source image hue.
gdImagePngPtr, gdImageJpegPtr, gdImageWBMPPtr, gdImageGdPtr, gdImageGd2Ptr - return memory blocks for each type of image.
gdImageCreateFromPngCtx, gdImageCreateFromGdCtx, gdImageCreateFromGd2Ctx, gdImageCreateFromGd2PartCtx - Support for new I/O context.
NOTE: In fairness to Thomas Boutell, any bug/problems with any of the above features should
probably be reported to Philip Warner.
What's new in version 1.4?
Version 1.4 features the following changes:
- Fixed polygon fill routine (again)
- Thanks to Kirsten Schulz, version 1.4 is able to fill
numerous types of polygons that caused problems with
previous releases, including version 1.3.
- Support for alternate data sources
- Programmers who wish to load a GIF from something other
than a stdio FILE * stream can use the new
gdImageCreateFromPngSource function.
- Support for alternate data destinations
- Programmers who wish to write a GIF to something other
than a stdio FILE * stream can use the new
gdImagePngToSink function.
- More tolerant when reading GIFs
-
Version 1.4 does not crash when reading certain animated GIFs,
although it still only reads the first frame. Version 1.4 also has
overflow testing code to prevent crashes when reading
damaged GIFs.
What's new in version 1.3?
Version 1.3 features the following changes:
- Non-LZW-based GIF compression code
-
Version 1.3 contained GIF compression code that uses simple Run Length
Encoding instead of LZW compression, while still retaining compatibility
with normal LZW-based GIF decoders (your browser will still like your GIFs).
LZW compression is patented by Unisys. We are currently reevaluating
the approach taken by gd 1.3. The current release of gd does not support
this approach. We recommend that you use the current release, and generate
PNG images. Thanks to
Hutchison Avenue Software Corporation for contributing
the RLE GIF code.
- 8-bit fonts, and 8-bit font support
- This improves support for European languages. Thanks are due
to Honza Pazdziora and also to
Jan Pazdziora . Also see the provided bdftogd
Perl script if you wish to convert fixed-width X11 fonts
to gd fonts.
- 16-bit font support (no fonts provided)
- Although no such fonts are provided in the distribution,
fonts containing more than 256 characters should work if the
gdImageString16 and gdImageStringUp16 routines are used.
- Improvements to the "webpng" example/utility
- The "webpng" utility is now a slightly more useful application. Thanks to
Brian Dowling for this code.
- Corrections to the color resolution field of GIF output
- Thanks to Bruno Aureli.
- Fixed polygon fills
- A one-line patch for the infamous polygon fill bug, courtesy
of Jim Mason. I believe this fix is sufficient. However, if you
find a situation where polygon fills still fail to behave properly,
please send code that demonstrates the problem, and a fix if
you have one. Verifying the fix is important.
- Row-major, not column-major
- Internally, gd now represents the array of pixels as
an array of rows of pixels, rather than an array of columns
of pixels. This improves the performance of compression and
decompression routines slightly, because horizontally adjacent
pixels are now next to each other in memory. This should
not affect properly written gd applications, but applications that
directly manipulate the
pixels array will require
changes.
What else do I need to use gd?
To use gd, you will need an ANSI C compiler. All popular
Windows 95 and NT C compilers are ANSI C compliant. Any
full-ANSI-standard C compiler should be adequate. The cc
compiler released with SunOS 4.1.3 is not an ANSI C compiler.
Most Unix users who do not already have gcc should get it.
gcc is free, ANSI compliant and a de facto industry standard.
Ask your ISP why it is missing.
As of version 1.6, you also need the zlib compression library,
and the libpng library. As of version 1.6.2, you can draw text
using antialiased TrueType fonts if you also have the libttf
library installed, but this is not mandatory.
zlib is available for a variety of platforms from
the zlib web site.
libpng is available for a variety of platforms from
the PNG web site.
You will also want a PNG viewer, if you do not already have
one for your system, since you will need a good way to check the
results of your work. Netscape 4.04 and higher, and Microsoft
Internet Explorer 4.0 or higher, both support PNG.
Not every PNG-compatible viewer supports alpha channel
transparency, which is why gd 2.0.2 and above do alpha
blending in the library by default; it is possible to turn on the
saving of alpha channel information to the file instead.
How do I get gd?
Binaries (DLL for Windows programmers):
Source Code:
How do I build gd?
Win32 DLL users: if you are using MSVC, use the provided batch file
makemsvcimport.bat to make a bgd.lib import library
corresponding to the provided bgd.dll. Copy bgd.dll to your
application directory, or to your Windows sytem directory. In the
settings of your MSVC project, you MUST choose the
"multithreaded DLL" library option under "code generation."
mingw32 and cygwin users can simply link with the provided libbgd.a
stub library in order to use the DLL.
Building gd From the Source
In order to build gd, you must first unpack the archive you have
downloaded. If you are not familiar with tar and
gunzip (Unix) or ZIP (Windows), please
consult with an experienced user of your system. Sorry, we cannot
answer questions about basic Internet skills.
Unpacking the archive will produce a directory called "gd-2.0.33".
For Unix
cd to the 2.0.33 directory and type:
./configure
NOTE: BY DEFAULT, THE LIBRARY IS INSTALLED IN
/usr/local/lib and the include files are
installed in /usr/local/include . IF YOU ARE
UPGRADING, you may wish to use:
./configure --prefix=/usr
Rather than just ./configure , before typing
make and make install .
If all goes well, this will create a Makefile. If all does not go well --
for instance, if neither the the JPEG nor the PNG and ZLIB libraries
are found -- you will need to install those libraries, then come back
and run configure again.
If necessary, make changes to the resulting Makefile. Then,
type "make". If there are no errors, follow this with "make install".
Because gd 2.0 and above installs as a shared library, it is necessary to
install the library properly before running gd-based programs.
If you get errors, type ./configure --help for more
information about the available options. In the unlikely event
that the GNU autoconf-produced configure script does not work well
for you, you may wish to try configure.pl , a
simple Perl script with similar but less complete capabilities.
If all else fails, try renaming makefile.sample
to Makefile . However, ./configure is
almost always your best bet.
For Windows
Use the DLL version! See the paragraph at the beginning of this sectino.
If you really want to compile it yourself for some strange reason, read on.
Create a project using your favorite programming environment.
Copy all of the gd files to the project directory. Add gd.c
to your project. Add other source files as appropriate. Learning the
basic skills of creating projects with your chosen C environment
is up to you. Alternatively, use the free mingw32
or cygwin tools, which may prove to be compatible
with the provided configure script.
If you wish to test the library, type "make test" AFTER you have
successfully executed "make install". This will build
several test programs, including "gddemo". (Not all of these
programs are expected to print completely successful messages,
depending on the nature of the image formats with which some of
the tests are tried; for instance, WBMP is a black and white
format, so loss of color information is expected there.)
Run gddemo to see some of the capabilities of gd. Run
gdtestft to play with the freetype support, if you have built
gd with it and have access to truetype fonts.
gddemo should execute without incident, creating the file
demoout.png. (Note there is also a file named demoin.png,
which is provided in the package as part of the demonstration.)
Display demoout.png in your PNG viewer. The image should
be 128x128 pixels and should contain an image of the
space shuttle with quite a lot of graphical elements drawn
on top of it.
(If you are missing the demoin.png file, the other items
should appear anyway.)
Look at demoin.png to see the original space shuttle
image which was scaled and copied into the output image.
gd basics: using gd in your program
gd lets you create PNG or JPEG images on the fly. To use gd in your
program, include the file gd.h, and link with the gd
library and the other required libraries; the syntax for
most Unix flavors is:
-lgd -lpng -lz -ljpeg -lfreetype -lm
Assuming that all of these libraries are available.
If you want to use the provided simple fonts, include
gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. For
more impressive results, install FreeType 2.x and use the
gdImageStringFT
function. If you are not using the provided Makefile and/or a
library-based approach, be sure to include the source modules as well in your
project. (They may be too large for 16-bit memory models,
that is, 16-bit DOS and Windows.)
Here is a short example program. (For a more advanced example,
see gddemo.c, included in the distribution. gddemo.c is NOT the same program;
it demonstrates additional features!)
/* Bring in gd library functions */
#include "gd.h"
/* Bring in standard I/O so we can output the PNG to a file */
#include <stdio.h>
int main() {
/* Declare the image */
gdImagePtr im;
/* Declare output files */
FILE *pngout, *jpegout;
/* Declare color indexes */
int black;
int white;
/* Allocate the image: 64 pixels across by 64 pixels tall */
im = gdImageCreate(64, 64);
/* Allocate the color black (red, green and blue all minimum).
Since this is the first color in a new image, it will
be the background color. */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a line from the upper left to the lower right,
using white color index. */
gdImageLine(im, 0, 0, 63, 63, white);
/* Open a file for writing. "wb" means "write binary", important
under MSDOS, harmless under Unix. */
pngout = fopen("test.png", "wb");
/* Do the same for a JPEG-format file. */
jpegout = fopen("test.jpg", "wb");
/* Output the image to the disk file in PNG format. */
gdImagePng(im, pngout);
/* Output the same image in JPEG format, using the default
JPEG quality setting. */
gdImageJpeg(im, jpegout, -1);
/* Close the files. */
fclose(pngout);
fclose(jpegout);
/* Destroy the image in memory. */
gdImageDestroy(im);
}
When executed, this program creates an image, allocates
two colors (the first color allocated becomes the background
color), draws a diagonal line (note that 0, 0 is the upper
left corner), writes the image to PNG and JPEG files, and
destroys the image.
The above example program should
give you an idea of how the package works.
gd provides many additional functions, which are listed
in the following reference chapters, complete with code
snippets demonstrating each. There is also an
alphabetical index.
Webpng is a simple utility program to manipulate PNGs from the
command line. It is written for Unix and similar command-line
systems, but should be easily adapted for other environments.
Webpng allows you to set transparency and interlacing and
output interesting information about the PNG in question.
webpng.c is provided in the distribution. Unix users can
simply type "make webpng" to compile the program. Type
"webpng" with no arguments to see the available options.
gdImage (TYPE)
-
The data structure in which gd stores images.
gdImageCreate, gdImageCreateTrueColor
and the various image file-loading functions return
a pointer to this type, and the other functions expect to receive
a pointer to this type as their first argument. It is reasonably safe to
examine any of the members of this structure. It is also reasonably
safe to modify individual pixels within the
pixels
or tpixels arrays. If the trueColor flag
is set, the tpixels array is valid; otherwise the
pixels array is valid.
The colorsTotal , red , green ,
blue , alpha and open arrays
manage the palette. They are valid only when the trueColor
flag is not set.
The transparent value contains the palette index of the first
transparent color as read-only information for backwards compatibility;
gd 2.0 stores this information in the alpha array so that
variable transparency can be supported for each palette entry. However,
for truecolor images, transparent represents a single
RGB color which is always 100% transparent, and this
feature is generally supported by browsers which do not support
full alpha channels.
typedef struct {
/* Palette-based image pixels */
unsigned char ** pixels;
int sx;
int sy;
/* These are valid in palette images only. See also
/* 'alpha', which appears later in the structure to
preserve binary backwards compatibility */
int colorsTotal;
int red[gdMaxColors];
int green[gdMaxColors];
int blue[gdMaxColors];
int open[gdMaxColors];
/* For backwards compatibility, this is set to the
first palette entry with 100% transparency,
and is also set and reset by the
gdImageColorTransparent function. Newer
applications can allocate palette entries
with any desired level of transparency; however,
bear in mind that many viewers, notably
many web browsers, fail to implement
full alpha channel for PNG and provide
support for full opacity or transparency only. */
int transparent;
int *polyInts;
int polyAllocated;
struct gdImageStruct *brush;
struct gdImageStruct *tile;
int brushColorMap[gdMaxColors];
int tileColorMap[gdMaxColors];
int styleLength;
int stylePos;
int *style;
int interlace;
/* New in 2.0: alpha channel for palettes. Note that only
Macintosh Internet Explorer and (possibly) Netscape 6
really support multiple levels of transparency in
palettes, to my knowledge, as of 2/15/01. Most
common browsers will display 100% opaque and
100% transparent correctly, and do something
unpredictable and/or undesirable for levels
in between. TBB */
int alpha[gdMaxColors];
/* Truecolor flag and pixels. New 2.0 fields appear here at the
end to minimize breakage of existing object code. */
int trueColor;
int ** tpixels;
/* Should alpha channel be copied, or applied, each time a
pixel is drawn? This applies to truecolor images only.
No attempt is made to alpha-blend in palette images,
even if semitransparent palette entries exist.
To do that, build your image as a truecolor image,
then quantize down to 8 bits. */
int alphaBlendingFlag;
/* Should the alpha channel of the image be saved? This affects
PNG at the moment; other future formats may also
have that capability. JPEG doesn't. */
int saveAlphaFlag;
} gdImage;
The order of the structure members may appear confusing, but was chosen
deliberately to increase backwards compatibility with existing gd 1.x-based
binary code that references particular structure members.
- gdImagePtr (TYPE)
-
A pointer to an image structure. gdImageCreate
returns this type, and the other functions expect it as the first
argument.
- gdIOCtx (TYPE)
-
Most of the gd functions that read and write files, such as
gdImagePng and ,
also have variants that accept a gdIOCtx structure; see
gdImagePngCtx and
gdImageCreateFromJpegCtx. Those who wish to provide
their own custom routines to read and write images can populate a
gdIOCtx structure with functions of their own devising to
to read and write data. For image reading, the only mandatory
functions are getC and getBuf, which must return the number of
characters actually read, or a negative value on error or EOF.
These functions must read the number of characters requested
unless at the end of the file. For image writing, the only mandatory
functions are putC and putBuf, which return the number of
characters written; these functions must write the number of
characters requested except in the event of an error. The seek
and tell functions are only required in conjunction with the
gd2 file format, which supports quick loading of
partial images. The gd_free function will not be invoked when
calling the standard Ctx functions; it is an implementation
convenience when adding new data types to gd. For examples,
see gd_png.c, gd_gd2.c, gd_jpeg.c, etc., all of which rely
on gdIOCtx to implement the standard image read and write functions.
typedef struct gdIOCtx
{
int (*getC) (struct gdIOCtx *);
int (*getBuf) (struct gdIOCtx *, void *, int wanted);
void (*putC) (struct gdIOCtx *, int);
int (*putBuf) (struct gdIOCtx *, const void *, int wanted);
/* seek must return 1 on SUCCESS, 0 on FAILURE. Unlike fseek! */
int (*seek) (struct gdIOCtx *, const int);
long (*tell) (struct gdIOCtx *);
void (*gd_free) (struct gdIOCtx *);
} gdIOCtx;
- gdFont (TYPE)
-
A font structure. Used to declare the characteristics of a font.
Please see the files gdfontl.c and gdfontl.h for an example of the
proper declaration of this structure. You can provide your
own font data by providing such a structure and the associated
pixel array. You can determine the width and height of a single
character in a font by examining the w and h members of the
structure. If you will not be creating your own fonts, you will
not need to concern yourself with the rest of the components of this
structure.
typedef struct {
/* # of characters in font */
int nchars;
/* First character is numbered... (usually 32 = space) */
int offset;
/* Character width and height */
int w;
int h;
/* Font data; array of characters, one row after another.
Easily included in code, also easily loaded from
data files. */
char *data;
} gdFont;
- gdFontPtr (TYPE)
-
A pointer to a font structure. Text-output functions expect these
as their second argument, following the
gdImagePtr argument. Two such pointers are declared in the
provided include files gdfonts.h and gdfontl.h.
- gdPoint (TYPE)
-
Represents a point in the coordinate space of the image; used
by gdImagePolygon,
gdImageOpenPolygon and
gdImageFilledPolygon.
typedef struct {
int x, y;
} gdPoint, *gdPointPtr;
- gdPointPtr (TYPE)
-
A pointer to a gdPoint structure; passed
as an argument to gdImagePolygon,
gdImageOpenPolygon
and gdImageFilledPolygon.
gdFTStringExtra (TYPE)
A structure used to pass additional parameters to the
gdImageStringFTEx function. See
gdImageStringFTEx for the
structure definition.
gdFTStringExtraPtr (TYPE)
A pointer to a structure used to pass additional parameters to the
gdImageStringFTEx function. See
gdImageStringFTEx for the
structure definition.
gdSource (TYPE)
typedef struct {
int (*source) (void *context, char *buffer, int len);
void *context;
} gdSource, *gdSourcePtr;
Represents a source from which a PNG can be read.
Programmers who do not wish to read PNGs from a file can provide
their own alternate input mechanism, using the
gdImageCreateFromPngSource function.
See the documentation of that function for an example of the
proper use of this type.
gdSink (TYPE)
typedef struct {
int (*sink) (void *context, char *buffer, int len);
void *context;
} gdSink, *gdSinkPtr;
Represents a "sink" (destination) to which a PNG can be written.
Programmers who do not wish to write PNGs to a file can provide
their own alternate output mechanism, using the
gdImagePngToSink function.
See the documentation of that function for an example of the
proper use of this type.
- gdImageCreate(sx, sy)
(FUNCTION)
-
gdImageCreate is called to create palette-based images, with no
more than 256 colors. Invoke gdImageCreate
with the x and y dimensions of the desired image. gdImageCreate
returns a gdImagePtr to the new image, or
NULL if unable to
allocate the image. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
im = gdImageCreate(64, 64);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateTrueColor(sx, sy)
(FUNCTION)
-
gdImageCreateTrueColor is called to create truecolor images, with
an essentially unlimited number of colors. Invoke gdImageCreateTrueColor
with the x and y dimensions of the desired image. gdImageCreateTrueColor
returns a gdImagePtr to the new image, or
NULL if unable to
allocate the image. The image must eventually be destroyed
using gdImageDestroy().
Truecolor images are always filled with black at creation time.
There is no concept of a "background" color index.
... inside a function ...
gdImagePtr im;
im = gdImageCreateTrueColor(64, 64);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromJpeg(FILE *in)
(FUNCTION)
gdImageCreateFromJpegPtr(int size, void *data)
(FUNCTION)
gdImageCreateFromJpegCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromJpeg is called to load truecolor images from JPEG format files.
Invoke gdImageCreateFromJpeg with an already opened pointer to a file
containing the desired image.
gdImageCreateFromJpeg
returns a gdImagePtr to the new
truecolor image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a JPEG image). gdImageCreateFromJpeg does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy(). The
returned image is always a truecolor image.
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromJpegPtr, which is otherwise identical
to gdImageCreateFromJpeg.
gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("myjpeg.jpg", "rb");
im = gdImageCreateFromJpeg(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromPng(FILE *in)
(FUNCTION)
gdImageCreateFromPngPtr(int size, void *data)
(FUNCTION)
gdImageCreateFromPngCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromPng is called to load images from PNG format files.
Invoke gdImageCreateFromPng with an already opened pointer to a file
containing the desired image.
gdImageCreateFromPng
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a PNG image). gdImageCreateFromPng does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromPngPtr, which is otherwise identical
to gdImageCreateFromPng.
If the PNG image being loaded is a truecolor image, the resulting
gdImagePtr will refer to a truecolor image. If the PNG image
being loaded is a palette or grayscale image, the resulting
gdImagePtr will refer to a palette image. gd retains only 8 bits
of resolution for each of the red, green and blue channels, and
only 7 bits of resolution for the alpha channel. The former
restriction affects only a handful of very rare 48-bit color
and 16-bit grayscale PNG images. The second restriction affects
all semitransparent PNG images, but the difference is essentially
invisible to the eye. 7 bits of alpha channel resolution is,
in practice, quite a lot.
gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mypng.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromPngSource(gdSourcePtr in)
(FUNCTION)
-
Deprecated in favor of
gdImageCreateFromPngCtx. Should
not be used in new applications.
gdImageCreateFromPngSource is called to load a PNG from
a data source other than a file. Usage is very similar to
the gdImageCreateFromPng function,
except that the programmer provides a custom data source.
The programmer must write an input function which accepts
a context pointer, a buffer, and a number of bytes to be
read as arguments. This function must read the number of
bytes requested, unless the end of the file has been reached,
in which case the function should return zero, or an error
has occurred, in which case the function should return
-1 . The programmer then creates a
gdSource structure and sets
the source pointer to the input function and
the context pointer to any value which is useful to the
programmer.
The example below
implements gdImageCreateFromPng
by creating a custom data source and invoking gdImageCreateFromPngSource.
static int freadWrapper(void *context, char *buf, int len);
gdImagePtr gdImageCreateFromPng(FILE *in)
{
gdSource s;
s.source = freadWrapper;
s.context = in;
return gdImageCreateFromPngSource(&s);
}
static int freadWrapper(void *context, char *buf, int len)
{
int got = fread(buf, 1, len, (FILE *) context);
return got;
}
- gdImageCreateFromGif(FILE *in)
(FUNCTION)
gdImageCreateFromGifPtr(int size, void *data)
(FUNCTION)
gdImageCreateFromGifCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromGif is called to load images from GIF format files.
Invoke gdImageCreateFromGif with an already opened pointer to a file
containing the desired image.
gdImageCreateFromGif
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a GIF image). gdImageCreateFromGif does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGifPtr, which is otherwise identical
to gdImageCreateFromGif.
gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mygif.gif", "rb");
im = gdImageCreateFromGif(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromGd(FILE *in)
(FUNCTION)
- gdImageCreateFromGdPtr(int size, void *data)
(FUNCTION)
gdImageCreateFromGdCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromGd is called to load images from gd format files.
Invoke gdImageCreateFromGd
with an already opened pointer to a file containing the desired image
in the gd file format, which is specific to
gd and intended for very fast loading. (It is not intended for
compression; for compression, use PNG or JPEG.)
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGdPtr, which is otherwise identical
to gdImageCreateFromGd.
gdImageCreateFromGd
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a gd format image). gdImageCreateFromGd does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("mygd.gd", "rb");
im = gdImageCreateFromGd(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromGd2(FILE *in)
(FUNCTION)
gdImageCreateFromGd2Ptr(int size, void *data)
(FUNCTION)
gdImageCreateFromGd2Ctx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromGd2 is called to load images from gd2 format files.
Invoke gdImageCreateFromGd2
with an already opened pointer to a file containing the desired image
in the gd2 file format, which is specific to
gd2 and intended for fast loading of parts of large images.
(It is a compressed format, but generally not as good as maximum
compression of the entire image would be.)
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromGd2Ptr, which is otherwise identical
to gdImageCreateFromGd2.
gdImageCreateFromGd2
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a gd format image). gdImageCreateFromGd2 does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("mygd.gd2", "rb");
im = gdImageCreateFromGd2(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromGd2Part(FILE *in, int srcX, int srcY, int w, int h)
(FUNCTION)
gdImageCreateFromGd2PartPtr(int size, void *data, int srcX, int srcY, int w, int h)
(FUNCTION)
gdImageCreateFromGd2PartCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromGd2Part is called to load parts of images from gd2 format files.
Invoked in the same way as gdImageCreateFromGd2,
but with extra parameters
indicating the source (x, y) and width/height of the desired image.
gdImageCreateFromGd2Part returns a gdImagePtr to the
new image, or NULL if unable to load the image.
The image must eventually be destroyed using gdImageDestroy().
If you already have the image file in memory, you may use
gdImageCreateFromGd2PartPtr. Pass the size of the image file,
in bytes, as the first argument and the pointer to the image file data
as the second argument.
- gdImageCreateFromWBMP(FILE *in)
(FUNCTION)
gdImageCreateFromWBMPPtr(int size, void *data)
(FUNCTION)
gdImageCreateFromWBMPCtx(gdIOCtx *in)
(FUNCTION)
-
gdImageCreateFromWBMP is called to load images from WBMP format files.
Invoke gdImageCreateFromWBMP with an already opened pointer to a file
containing the desired image.
gdImageCreateFromWBMP
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain a PNG image). gdImageCreateFromWBMP does not
close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
If you already have the
image file in memory, pass the size of the file and a pointer to the
file's data to gdImageCreateFromWBMPPtr, which is otherwise identical
to gdImageCreateFromWBMP.
gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mywbmp.wbmp", "rb");
im = gdImageCreateFromWBMP(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromXbm(FILE *in)
(FUNCTION)
-
gdImageCreateFromXbm is called to load images from X bitmap format
files. Invoke gdImageCreateFromXbm
with an already opened pointer to a file containing the desired image.
gdImageCreateFromXbm
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain an X bitmap format image). gdImageCreateFromXbm does
not close the file. You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("myxbm.xbm", "rb");
im = gdImageCreateFromXbm(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageCreateFromXpm(char *filename)
(FUNCTION)
-
gdImageCreateFromXbm is called to load images from XPM X Window System
color bitmap format files. This function is available only if HAVE_XPM
is selected in the Makefile and the Xpm library is linked with the
application. Unlike most gd file functions, the Xpm functions require
filenames, not file pointers.
gdImageCreateFromXpm
returns a gdImagePtr to the new image, or NULL
if unable to load the image (most often because the file is corrupt or
does not contain an XPM bitmap format image). You can inspect the sx and sy members of the
image to determine its size. The image must eventually be destroyed
using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("myxpm.xpm", "rb");
im = gdImageCreateFromXpm(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
- gdImageDestroy(gdImagePtr im) (FUNCTION)
- gdImageDestroy is used to free the memory associated with
an image. It is important to invoke gdImageDestroy before
exiting your program or assigning a new image to
a gdImagePtr variable.
... inside a function ...
gdImagePtr im;
im = gdImageCreate(10, 10);
/* ... Use the image ... */
/* Now destroy it */
gdImageDestroy(im);
-
void gdImageJpeg(gdImagePtr im, FILE *out, int quality)
(FUNCTION)
void gdImageJpegCtx(gdImagePtr im, gdIOCtx *out, int quality)
(FUNCTION)
-
gdImageJpeg outputs the specified image to the specified
file in JPEG format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageJpeg does not
close the file; your code must do so.
If quality is negative, the default IJG JPEG quality value (which
should yield a good general quality / size tradeoff for most
situations) is used. Otherwise, for practical purposes, quality
should be a value in the range 0-95, higher quality values usually
implying both higher quality and larger image sizes.
If you have set image interlacing using
gdImageInterlace, this function will
interpret that to mean you wish to output a progressive JPEG. Some
programs (e.g., Web browsers) can display progressive JPEGs
incrementally; this can be useful when browsing over a relatively slow
communications link, for example. Progressive JPEGs can also be
slightly smaller than sequential (non-progressive) JPEGs.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.jpg", "wb");
/* Write JPEG using default quality */
gdImageJpeg(im, out, -1);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void* gdImageJpegPtr(gdImagePtr im, int *size, int quality)
(FUNCTION)
- Identical to gdImageJpeg except that it returns a pointer to a memory
area with the JPEG data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void gdImageGif(gdImagePtr im, FILE *out)
void gdImageGifCtx(gdImagePtr im, gdIOCtx *out)
(FUNCTION)
-
gdImageGif outputs the specified image to the specified
file in GIF format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageGif does not
close the file; your code must do so.
GIF does not support true color; GIF images can contain a maximum
of 256 colors. If the image to be written is a
truecolor image, such as those created with
gdImageCreateTrueColor or loaded
from a JPEG or a truecolor PNG image file, a palette-based
temporary image will automatically be created internally using the
gdImageCreatePaletteFromTrueColor function. The original image pixels are not modified. This conversion
produces high quality palettes but does require some CPU time. If you are
regularly converting truecolor to palette in this way, you should consider
creating your image as a palette-based image in the first place.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gif", "wb");
/* Write GIF */
gdImageGif(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void* gdImageGifPtr(gdImagePtr im, int *size)
(FUNCTION)
- Identical to gdImageGif except that it returns a pointer to a memory
area with the GIF data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void gdImageGifAnimBegin(gdImagePtr im, FILE *out, int GlobalCM, int Loops)
void gdImageGifAnimBeginCtx(gdImagePtr im, gdIOCtx *out, int GlobalCM, int Loops)
(FUNCTION)
- This function must be called as the first function when creating a
GIF animation. It writes the correct GIF file headers to selected
file output, and prepares for frames to be added for the animation.
The image argument is not used to produce an image frame to the file,
it is only used to establish the GIF animation frame size, interlacing
options and the color palette. gdImageGifAnimAdd is used to
add the first and subsequent frames to the animation, and the animation
must be terminated by writing a semicolon character (;) to it or by using
gdImageGifAnimEnd to do that.
The GlobalCM flag indicates if a global color map (or palette) is used
in the GIF89A header. A nonzero value specifies that a global color
map should be used to reduce the size of the animation.
Of course, if the color maps of
individual frames differ greatly, a global color map may not be a good idea.
GlobalCM=1 means write global color map, GlobalCM=0 means do not, and
GlobalCM=-1 means to do the default, which currently is to use a global
color map.
If Loops is 0 or greater, the Netscape 2.0 extension for animation
loop count is written. 0 means infinite loop count. -1 means that
the extension is not added which results in no looping. -1 is the
default.
-
void* gdImageGifAnimBeginPtr(gdImagePtr im, int *size, int GlobalCM, int Loops)
(FUNCTION)
- Identical to gdImageGifAnimBegin except that it returns a pointer
to a memory area with the GIF data. This memory must be freed by the
caller when it is no longer needed. The caller must invoke
gdFree(), not free(), unless the caller is absolutely certain that the
same implementations of malloc, free, etc. are used both at library
build time and at application build time. The 'size'
parameter receives the total size of the block of memory.
-
void gdImageGifAnimAdd(gdImagePtr im, FILE *out, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)
void gdImageGifAnimAddCtx(gdImagePtr im, gdIOCtx *out, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)
(FUNCTION)
- This function writes GIF animation frames to GIF animation, which
was initialized with gdImageGifAnimBegin. With LeftOfs and
TopOfs you can place this frame in different offset than (0,0) inside
the image screen as defined in gdImageGifAnimBegin. Delay between the
previous frame and this frame is in 1/100s units. Disposal is usually
gdDisposalNone , meaning that the pixels changed by this
frame should remain on the display when the next frame begins to render, but
can also be gdDisposalUnknown (not recommended),
gdDisposalRestoreBackground (restores the first
allocated color of the global palette), or
gdDisposalRestorePrevious (restores the appearance of the
affected area before the frame was rendered). Only
gdDisposalNone is a sensible choice for the first frame.
If previm is
passed, the built-in GIF optimizer will always use gdDisposalNone
regardless of the Disposal parameter.
Setting the LocalCM flag to 1 adds a local palette for this image to the
animation. Otherwise the global palette is assumed and the user must make
sure the palettes match. Use gdImagePaletteCopy to do that.
Automatic optimization is activated by giving the previous image as a
parameter. This function then compares the images and only writes the changed
pixels to the new frame in animation. The Disposal parameter for
optimized animations must be set to 1, also for the first frame.
LeftOfs and TopOfs parameters are ignored for optimized frames. To
achieve good optimization, it is usually best to use a single global
color map. To allow gdImageGifAnimAdd to compress unchanged pixels via
the use of a transparent color, the image must include a transparent color.
... inside a function ...
gdImagePtr im, im2, im3;
int black, white, trans;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate transparent color for animation compression */
trans = gdImageColorAllocate(im, 1, 1, 1);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 10, 10, black);
/* Open output file in binary mode */
out = fopen("anim.gif", "wb");
/* Write GIF header. Use global color map. Loop a few times */
gdImageGifAnimBegin(im, out, 1, 3);
/* Write the first frame. No local color map. Delay = 1s */
gdImageGifAnimAdd(im, out, 0, 0, 0, 100, 1, NULL);
/* construct the second frame */
im2 = gdImageCreate(100, 100);
/* Allocate background to make it white */
(void)gdImageColorAllocate(im2, 255, 255, 255);
/* Make sure the palette is identical */
gdImagePaletteCopy (im2, im);
/* Draw something */
gdImageRectangle(im2, 0, 0, 15, 15, black);
/* Allow animation compression with transparent pixels */
gdImageColorTransparent (im2, trans);
/* Add the second frame */
gdImageGifAnimAdd(im2, out, 0, 0, 0, 100, 1, im);
/* construct the second frame */
im3 = gdImageCreate(100, 100);
/* Allocate background to make it white */
(void)gdImageColorAllocate(im3, 255, 255, 255);
/* Make sure the palette is identical */
gdImagePaletteCopy (im3, im);
/* Draw something */
gdImageRectangle(im3, 0, 0, 15, 20, black);
/* Allow animation compression with transparent pixels */
gdImageColorTransparent (im3, trans);
/* Add the third frame, compressing against the second one */
gdImageGifAnimAdd(im3, out, 0, 0, 0, 100, 1, im2);
/* Write the end marker */
/* gdImageGifAnimEnd(out); is the same as the following: */
putc (';', out);
/* Close file */
fclose(out);
/* Destroy images */
gdImageDestroy(im);
gdImageDestroy(im2);
gdImageDestroy(im3);
-
void* gdImageGifAnimAddPtr(gdImagePtr im, int *size, int LocalCM, int LeftOfs, int TopOfs, int Delay, int Disposal, gdImagePtr previm)
(FUNCTION)
- Identical to gdImageGifAnimAdd except that it returns a pointer
to a memory area with the GIF data. This memory must be freed by the
caller when it is no longer needed. The caller must invoke
gdFree(), not free(), unless the caller is absolutely certain that the
same implementations of malloc, free, etc. are used both at library
build time and at application build time. The 'size'
parameter receives the total size of the block of memory.
-
void gdImageGifAnimEnd(FILE *out)
void gdImageGifAnimEndCtx(gdIOCtx *out)
(FUNCTION)
- Writes semicolon character (;) to the output file. This
terminates the GIF file properly. You can omit the call to
gdImageGifAnimEnd and just print out the semicolon.
-
void* gdImageGifAnimEndPtr(int *size)
(FUNCTION)
- Returns a one byte string containing the semicolon character (;).
Returns a pointer to a memory area with that string. This memory must
be freed by the caller when it is no longer needed. The caller
must invoke gdFree(), not free(), unless the caller is absolutely
certain that the same implementations of malloc, free, etc. are used
both at library build time and at application build time. The
'size' parameter receives the total size of the block of memory. The
string ";" can be used in place of this function.
-
void gdImagePng(gdImagePtr im, FILE *out)
void gdImagePngCtx(gdImagePtr im, gdIOCtx *out)
(FUNCTION)
-
gdImagePng outputs the specified image to the specified
file in PNG format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImagePng does not
close the file; your code must do so.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.png", "wb");
/* Write PNG */
gdImagePng(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void gdImagePngEx(gdImagePtr im, FILE *out, int level)
void gdImagePngCtxEx(gdImagePtr im, gdIOCtx *out, int level)
(FUNCTION)
-
Like gdImagePng, gdImagePngEx outputs the
specified image to the specified file in PNG format. In addition,
gdImagePngEx allows the level of compression to be specified. A compression
level of 0 means "no compression." A compression level of 1 means
"compressed, but as quickly as possible." A compression level of 9
means "compressed as much as possible to produce the smallest possible
file." A compression level of -1 will use the default compression level
at the time zlib was compiled on your system.
For more information, see gdImagePng.
-
void* gdImagePngPtr(gdImagePtr im, int *size)
(FUNCTION)
- Identical to gdImagePng except that it returns a pointer to a memory
area with the PNG data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void* gdImagePngPtrEx(gdImagePtr im, int *size, int level)
(FUNCTION)
-
Like gdImagePngPtr, gdImagePngPtrEx returns a
pointer to a PNG image in allocated memory.
In addition, gdImagePngPtrEx allows the level of compression to be
specified. A compression level of 0 means "no compression." A compression level of 1 means
"compressed, but as quickly as possible." A compression level of 9
means "compressed as much as possible to produce the smallest possible
file." A compression level of -1 will use the default compression level
at the time zlib was compiled on your system.
For more information, see gdImagePngPtr.
- gdImagePngToSink(gdImagePtr im, gdSinkPtr out)
(FUNCTION)
-
gdImagePngToSink is called to write a PNG to
a data "sink" (destination) other than a file. Usage is very similar to
the gdImagePng function,
except that the programmer provides a custom data sink.
The programmer must write an output function which accepts
a context pointer, a buffer, and a number of bytes to be
written as arguments. This function must write the number of
bytes requested and return that number, unless an error
has occurred, in which case the function should return
-1 . The programmer then creates a
gdSink structure and sets
the sink pointer to the output function and
the context pointer to any value which is useful to the
programmer.
The example below
implements gdImagePng
by creating a custom data source and invoking gdImagePngFromSink.
static int stdioSink(void *context, char *buffer, int len)
{
return fwrite(buffer, 1, len, (FILE *) context);
}
void gdImagePng(gdImagePtr im, FILE *out)
{
gdSink mySink;
mySink.context = (void *) out;
mySink.sink = stdioSink;
gdImagePngToSink(im, &mySink);
}
-
void gdImageWBMP(gdImagePtr im, int fg, FILE *out)
gdImageWBMPCtx(gdIOCtx *out)
(FUNCTION)(FUNCTION)
-
gdImageWBMP outputs the specified image to the specified
file in WBMP format. The file must be open for writing. Under MSDOS
and all versions of Windows, it is important to use "wb" as opposed
to simply "w" as the mode when opening the file, and under Unix there
is no penalty for doing so. gdImageWBMP does not
close the file; your code must do so.
WBMP file support is black and white only. The color index
specified by the fg argument is the "foreground," and only pixels
of this color will be set in the WBMP file. All other pixels
will be considered "background."
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.wbmp", "wb");
/* Write WBMP, with black as foreground */
gdImageWBMP(im, black, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void* gdImageWBMPPtr(gdImagePtr im, int *size)
(FUNCTION)
- Identical to gdImageWBMP except that it returns a pointer to a memory
area with the WBMP data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void gdImageGd(gdImagePtr im, FILE *out)
(FUNCTION)
-
gdImageGd outputs the specified image to the specified
file in the gd image format. The file must
be open for writing. Under MSDOS and all versions of Windows, it is
important to use "wb" as
opposed to simply "w" as the mode when opening the file, and under
Unix there is no penalty for doing so. gdImagePng does not
close the file; your code must do so.
The gd image format is intended for fast reads and writes of
images your program will need frequently to build other
images. It is not a compressed format, and is not intended
for general use.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd format file */
gdImageGd(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void* gdImageGdPtr(gdImagePtr im, int *size)
(FUNCTION)
- Identical to gdImageGd except that it returns a pointer to a memory
area with the GD data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void gdImageGd2(gdImagePtr im, FILE *out, int chunkSize, int fmt)
void gdImageGd2Ctx(gdImagePtr im, gdIOCtx *out, int chunkSize, int fmt)
(FUNCTION)
-
gdImageGd2 outputs the specified image to the specified
file in the gd2 image format. The file must
be open for writing. Under MSDOS and all versions of Windows, it is
important to use "wb" as
opposed to simply "w" as the mode when opening the file, and under
Unix there is no penalty for doing so. gdImageGd2 does not
close the file; your code must do so.
The gd2 image format is intended for fast reads and writes of
parts of images.
It is a compressed format, and well suited to retrieving smll sections of
much larger images.
The third and fourth parameters are the 'chunk size' and format resposectively.
The file is stored as a series of compressed subimages, and the
Chunk Size determines the sub-image size - a value of
zero causes the GD library to use the default.
It is also possible to store GD2 files in an uncompressed format, in which case the
fourth parameter should be GD2_FMT_RAW.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd2 format file */
gdImageGd2(im, out, 0, GD2_FMT_COMPRESSED);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
-
void* gdImageGd2Ptr(gdImagePtr im, int chunkSize, int fmt, int *size)
(FUNCTION)
- Identical to gdImageGd2 except that it returns a pointer to a memory
area with the GD2 data. This memory must be freed by the caller when it is
no longer needed. The caller must invoke gdFree(), not free(),
unless the caller is absolutely certain that the same implementations of
malloc, free, etc. are used both at library build time and at application
build time. The 'size' parameter receives the total size of the block
of memory.
-
void gdImageTrueColorToPalette(gdImagePtr im, int ditherFlag, int colorsWanted)
gdImagePtr gdImageCreatePaletteFromTrueColor(gdImagePtr im, int ditherFlag, int colorsWanted)
(FUNCTION)
-
gdImageCreatePaletteFromTrueColor returns a new
image. gdImageTrueColorToPalette permanently converts the
existing image. The two functions are otherwise identical.
The function converts a truecolor image to a palette-based image,
using a high-quality two-pass quantization routine.
If ditherFlag is set, the image will be
dithered to approximate colors better, at the expense
of some obvious "speckling." colorsWanted can be
anything up to 256. If the original source image
includes photographic information or anything that
came out of a JPEG, 256 is strongly recommended.
100% transparency of a single transparent color in the
original truecolor image will be preserved. There is no other
support for preservation of alpha channel or transparency in
the destination image.
For best results, don't use this function -- write real
truecolor PNGs and JPEGs. The disk space gain of
conversion to palette is not great (for small images
it can be negative) and the quality loss is ugly. However,
the version of this function included in version 2.0.12 and later does
do a better job than the version included prior to 2.0.12.
- void gdImageSetPixel(gdImagePtr im, int x, int y, int color) (FUNCTION)
- gdImageSetPixel sets a pixel to a particular color index. Always use
this function or one of the other drawing functions to access pixels;
do not access the pixels of the gdImage structure
directly.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Set a pixel near the center. */
gdImageSetPixel(im, 50, 50, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
(FUNCTION)
-
gdImageLine is used to draw a line between two endpoints (x1,y1 and x2, y2).
The line is drawn using the color index specified. Note that the color
index can be an actual color returned by
gdImageColorAllocate or one of gdStyled,
gdBrushed or
gdStyledBrushed.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green
and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a line from the upper left corner to the
lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
(FUNCTION)
-
gdImageDashedLine is provided solely for backwards compatibility
with gd 1.0. New programs should draw dashed lines using
the normal gdImageLine function and the
new gdImageSetStyle function.
gdImageDashedLine is used to draw a dashed line between two endpoints
(x1,y1 and x2, y2).
The line is drawn using the color index specified. The portions of the line
that are not drawn are left transparent so the background is visible.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue
all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a dashed line from the upper left corner
to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImagePolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)
(FUNCTION)
-
gdImagePolygon is used to draw a polygon with the verticies
(at least 3) specified, using the color index specified.
See also gdImageFilledPolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and
blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
gdImagePolygon(im, points, 3, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageOpenPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)
(FUNCTION)
-
gdImageOpenPolygon is used to draw a sequence of lines with the verticies
(at least 3) specified, using the color index specified. Unlike
gdImagePolygon, the enpoints of the line
sequence are not connected to a closed polygon.
- void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
(FUNCTION)
-
gdImageRectangle is used to draw a rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a rectangle occupying the central area. */
gdImageRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFilledPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color)
(FUNCTION)
-
gdImageFilledPolygon is used to fill a polygon with the verticies
(at least 3) specified, using the color index specified.
See also gdImagePolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
/* Paint it in white */
gdImageFilledPolygon(im, points, 3, white);
/* Outline it in red; must be done second */
gdImagePolygon(im, points, 3, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color)
(FUNCTION)
-
gdImageFilledRectangle is used to draw a solid rectangle with the two corners
(upper left first, then lower right) specified, using the
color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = int gdImageColorAllocate(im, 255, 255, 255);
/* Draw a filled rectangle occupying the central area. */
gdImageFilledRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)
(FUNCTION)
-
gdImageArc is used to draw a partial ellipse centered at the given point,
with the specified width and height in pixels. The arc begins at
the position in degrees specified by
s and ends at
the position specified by e . The arc is drawn in
the color specified by the last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFilledArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style)
(FUNCTION)
-
gdImageFilledArc is used to draw a partial ellipse centered at the given point,
with the specified width and height in pixels. The arc begins at
the position in degrees specified by
s and ends at
the position specified by e . The arc is filled in
the color specified by the second to last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360. The last argument is a bitwise
OR of the following possibilities:
- gdArc
- gdChord
- gdPie (synonym for gdChord)
- gdNoFill
- gdEdged
gdArc and gdChord are mutually exclusive;
gdChord just connects the starting and ending
angles with a straight line, while gdArc produces
a rounded edge. gdPie is a synonym for gdArc.
gdNoFill indicates that the arc or chord should be
outlined, not filled. gdEdged, used together with
gdNoFill, indicates that the beginning and ending
angles should be connected to the center; this is
a good way to outline (rather than fill) a
'pie slice'.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Inscribe a filled pie slice in the image. */
gdImageFilledArc(im, 50, 25, 98, 48, 0, 45, white, gdArc);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFilledEllipse(gdImagePtr im, int cx, int cy, int w, int h, int color)
(FUNCTION)
-
gdImageFilledEllipse is used to draw an ellipse centered at the given point,
with the specified width and height in pixels. The ellipse is filled in
the color specified by the last argument.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Inscribe a filled ellipse in the image. */
gdImageFilledEllipse(im, 50, 25, 98, 48, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int color)
(FUNCTION)
-
gdImageFillToBorder floods a portion of the image with the specified
color , beginning at the specified point and stopping at
the specified border color. For a way of flooding an
area defined by the color of the starting point, see
gdImageFill.
The border color cannot be a special color
such as gdTiled; it must be a proper
solid color. The fill color can be, however.
Note that gdImageFillToBorder is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows 3.1 environments. (Of course,
in a Unix or Windows 95/98/NT environment with a proper stack, this is
not a problem at all.)
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, border color is
white (ellipse). */
gdImageFillToBorder(im, 50, 50, white, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageFill(gdImagePtr im, int x, int y, int color)
(FUNCTION)
-
gdImageFill floods a portion of the image with the specified
color , beginning at the specified point and flooding the
surrounding region of the same color as the starting point.
For a way of flooding a region defined by a specific border
color rather than by its interior color, see
gdImageFillToBorder.
The fill color can be gdTiled, resulting
in a tile fill using another image as the tile. However,
the tile image cannot be transparent. If the image you wish
to fill with has a transparent color index, call
gdImageTransparent on the
tile image and set the transparent color index to -1
to turn off its transparency.
Note that gdImageFill is recursive. It is not the most
naive implementation possible, and the implementation is
expected to improve, but there will always be degenerate
cases in which the stack can become very deep. This can be
a problem in MSDOS and MS Windows environments. (Of course,
in a Unix or Windows 95/98/NT environment with a proper stack, this is
not a problem at all.)
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, and will replace the
black interior of the ellipse. */
gdImageFill(im, 50, 50, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageSetAntiAliased(gdImagePtr im, int c)
(FUNCTION)
-
"Antialiasing" is a process by which jagged edges associated with line
drawing can be reduced by blending the foreground color with an appropriate
percentage of the background, depending on how much of the pixel in question
is actually within the boundaries of the line being drawn.
All line-drawing functions,
such as gdImageLine,
gdImageOpenPolygon and
gdImagePolygon, will draw antialiased lines
if the special "color"
gdAntiAliased is used when calling them.
gdImageSetAntiAliased is used to specify the actual foreground color
to be used when drawing antialiased lines. You may set any color to
be the foreground, however as of version 2.0.12 an alpha channel
component is not supported.
Antialiased lines can be drawn on both truecolor and palette-based
images. However, attempts to draw antialiased lines on
highly complex palette-based backgrounds may not give satisfactory
results, due to the limited number of colors available in the
palette. Antialiased line-drawing on simple backgrounds should
work well with palette-based images; otherwise create or fetch
a truecolor image instead.
You need not take any special action when you are finished
with antialised line drawing.
... inside a function ...
gdImagePtr im, brush;
int black;
int blue;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
blue = gdImageColorAllocate(im, 0, 0, 255);
gdImageSetAntiAliased(im, blue);
/* Draw a smooth line from the upper left corner to the
lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdAntiAliased);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
See also gdAntiAliased and
gdSetAntiAliasedDontBlend.
- void gdImageSetAntiAliasedDontBlend(gdImagePtr im, int c)
(FUNCTION)
-
Normally, when drawing lines with the special
gdAntiAliased "color," blending with the
background to reduce jagged edges is the desired behavior. However, when
it is desired that lines not be blended with one particular color when
it is encountered in the background, the
gdImageSetAntiAliasedDontBlend function can be used to indicate the
special color that the foreground should stand out more clearly against.
... inside a function ...
gdImagePtr im, brush;
int black;
int blue;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
blue = gdImageColorAllocate(im, 0, 0, 255);
white = gdImageColorAllocate(im, 255, 255, 255);
gdImageSetAntiAliased(im, blue);
/* The portion of the line that crosses this white rectangle will
not be blended smoothly */
gdImageSetAntiAliasedDontBlend(im, white);
gdImageFilledRectangle(im, 25, 25, 75, 75, white);
/* Draw a smooth line from the upper left corner
to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdAntiAliased);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
See also gdAntiAliased and
gdSetAntiAliased.
- void gdImageSetBrush(gdImagePtr im, gdImagePtr brush)
(FUNCTION)
-
A "brush" is an image used to draw wide, shaped strokes in another image. Just
as a paintbrush is not a single point, a brush image need not be
a single pixel. Any gd image can be used as a brush, and by
setting the transparent color index of the brush image with
gdImageColorTransparent,
a brush of any shape can be created. All line-drawing functions,
such as gdImageLine,
gdImageOpenPolygon and
gdImagePolygon, will use the
current brush if the special "color"
gdBrushed or gdStyledBrushed
is used when calling them.
gdImageSetBrush is used to specify the brush to be used in a
particular image. You can set any image to be the brush.
If the brush image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary PNGs to be used as brush images. It also
means, however, that you should not set a brush unless you
will actually use it; if you set a rapid succession of
different brush images, you can quickly fill your color map,
and the results will not be optimal.
You need not take any special action when you are finished
with a brush. As for any other image, if you will not
be using the brush image for any further purpose,
you should call gdImageDestroy.
You must not use the color gdBrushed
if the current brush has been destroyed; you can of
course set a new brush to replace it.
... inside a function ...
gdImagePtr im, brush;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the brush PNG. For best results, portions of the
brush that should be transparent (ie, not part of the
brush shape) should have the transparent color index. */
in = fopen("star.png", "rb");
brush = gdImageCreateFromPng(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
gdImageSetBrush(im, brush);
/* Draw a line from the upper left corner to the lower right corner
using the brush. */
gdImageLine(im, 0, 0, 99, 99, gdBrushed);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
/* Destroy the brush image */
gdImageDestroy(brush);
- void gdImageSetTile(gdImagePtr im, gdImagePtr tile)
(FUNCTION)
-
A "tile" is an image used to fill an area with a repeated pattern.
Any gd image can be used as a tile, and by
setting the transparent color index of the tile image with
gdImageColorTransparent,
a tile that allows certain parts of the underlying area to shine
through can be created. All region-filling functions,
such as gdImageFill and
gdImageFilledPolygon, will use the
current tile if the special "color"
gdTiled is used when calling them.
gdImageSetTile is used to specify the tile to be used in a
particular image. You can set any image to be the tile.
If the tile image does not have the same color map as the
first image, any colors missing from the first image
will be allocated. If not enough colors can be allocated,
the closest colors already available will be used. This
allows arbitrary PNGs to be used as tile images. It also
means, however, that you should not set a tile unless you
will actually use it; if you set a rapid succession of
different tile images, you can quickly fill your color map,
and the results will not be optimal.
You need not take any special action when you are finished
with a tile. As for any other image, if you will not
be using the tile image for any further purpose,
you should call gdImageDestroy.
You must not use the color gdTiled
if the current tile has been destroyed; you can of
course set a new tile to replace it.
... inside a function ...
gdImagePtr im, tile;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the tile PNG. For best results, portions of the
tile that should be transparent (ie, allowing the
background to shine through) should have the transparent
color index. */
in = fopen("star.png", "rb");
tile = gdImageCreateFromPng(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
gdImageSetTile(im, tile);
/* Fill an area using the tile. */
gdImageFilledRectangle(im, 25, 25, 75, 75, gdTiled);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
/* Destroy the tile image */
gdImageDestroy(tile);
- void gdImageSetStyle(gdImagePtr im, int *style, int styleLength)
(FUNCTION)
-
It is often desirable to draw dashed lines, dotted lines, and other
variations on a broken line. gdImageSetStyle can be used to set
any desired series of colors, including a special color that
leaves the background intact, to be repeated during the drawing
of a line.
To use gdImageSetStyle, create an array of integers and assign
them the desired series of color values to be repeated.
You can assign the special color value
gdTransparent to indicate that the existing color should
be left unchanged for that particular pixel (allowing a dashed
line to be attractively drawn over an existing image).
Then, to draw a line using the style, use the normal
gdImageLine function with the
special color value gdStyled.
As of version 1.1.1, the style
array is copied when you set the style, so you need not
be concerned with keeping the array around indefinitely.
This should not break existing code that assumes styles
are not copied.
You can also combine styles and brushes to draw the brush
image at intervals instead of in a continuous stroke.
When creating a style for use with a brush, the
style values are interpreted differently: zero (0) indicates
pixels at which the brush should not be drawn, while one (1)
indicates pixels at which the brush should be drawn.
To draw a styled, brushed line, you must use the
special color value
gdStyledBrushed. For an example of this feature
in use, see gddemo.c (provided in the distribution).
gdImagePtr im;
int styleDotted[2], styleDashed[6];
FILE *in;
int black;
int red;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
red = gdImageColorAllocate(im, 255, 0, 0);
/* Set up dotted style. Leave every other pixel alone. */
styleDotted[0] = red;
styleDotted[1] = gdTransparent;
/* Set up dashed style. Three on, three off. */
styleDashed[0] = red;
styleDashed[1] = red;
styleDashed[2] = red;
styleDashed[3] = gdTransparent;
styleDashed[4] = gdTransparent;
styleDashed[5] = gdTransparent;
/* Set dotted style. Note that we have to specify how many pixels are
in the style! */
gdImageSetStyle(im, styleDotted, 2);
/* Draw a line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdStyled);
/* Now the dashed line. */
gdImageSetStyle(im, styleDashed, 6);
gdImageLine(im, 0, 99, 0, 99, gdStyled);
/* ... Do something with the image, such as
saving it to a file ... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageSetThickness(gdImagePtr im, int thickness) (FUNCTION)
- gdImageSetThickness determines the width of lines drawn by the
gdImageLine, gdImagePolygon, gdImageOpenPolygon
and related functions, in pixels.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Set thickness. */
gdImageSetThickness(im, 4);
/* Draw a fat line from the upper left corner to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
- void gdImageAlphaBlending(gdImagePtr im, int blending)
(FUNCTION)
-
The gdImageAlphaBlending
function allows for two different modes of drawing on truecolor
images. In blending mode, which is on by default (gd 2.0.2
and above), the alpha channel component of the color
supplied to all drawing functions, such as
gdImageSetPixel, determines how much of
the underlying color should be allowed to shine through. As a result,
gd automatically blends the existing color at that point with the
drawing color, and stores the result in the image. The resulting pixel
is opaque. In non-blending mode, the drawing color is copied literally
with its alpha channel information, replacing the destination pixel.
Blending mode is not available when drawing on palette images.
gdImagePtr im;
int red, blue;
im = gdImageCreateTrueColor(100, 100);
/* Background color */
red = gdTrueColor(255, 0, 0);
gdImageFilledRectangle(im, 0, 0, 100, 100, red);
/* Drawing color. Full transparency would be an alpha channel value
of 127 (gd has a 7 bit alpha chnanel). 0 is opaque,
127 is transparent. So cut gdAlphaTransparent in half to get
50% blending. */
blue = gdTrueColorAlpha(0, 0, 255, gdAlphaTransparent / 2);
/* Draw with blending. Result will be 50% red, 50% blue: yellow
(emitted light, remember, not reflected light. What you learned
in Kindergarten is wrong here). */
gdImageAlphaBlending(im, 1);
gdImageFilledRectangle(im, 0, 0, 25, 25, blue);
/* Draw without blending. Result will be 50% blue, 50%
the background color of the image viewer or web browser
used; results in browsers that don't support
semi-transparent pixels are unpredictable! */
gdImageAlphaBlending(im, 0);
gdImageFilledRectangle(im, 75, 75, 25, 25, blue);
/* Write the image to disk, etc. */
-
void gdImageSaveAlpha(gdImagePtr im, int saveFlag)
(FUNCTION)
-
By default, gd 2.0.2 and above do not attempt to save full alpha channel information
(as opposed to single-color transparency) when saving PNG images. (PNG
is currently the only output format supported by gd which can accommodate
alpa channel information.) This saves space in the output file. If you wish
to create an image with alpha channel information for use with tools that
support it, call gdImageSaveAlpha(im, 1) to turn on saving of such
information, and call gdImageAlphaBlending(im, 0)
to turn off alpha blending within the library so that alpha channel
information is actually stored in the image rather than being composited
immediately at the time that drawing functions are invoked.
-
void gdImageSetClip(gdImagePtr im, int x1, int y1, int x2, int y2)
(FUNCTION)
-
Establishes a clipping rectangle. Once gdImageSetClip has been called,
all future drawing operations will remain within the specified clipping
area, until a new gdImageSetClip call takes place. For instance,
if a clipping rectangle of 25, 25, 75, 75 has been set within a
100x100 image, a diagonal line from 0,0 to 99,99 will appear only
between 25,25 and 75,75.
If gdImageSetClip is never called, the clipping area will be the
entire image.
The parameters passed to gdImageSetClip are checked against the dimensions
of the image and limited to "safe" values.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Set the clipping rectangle. */
gdImageSetClip(im, 25, 25, 75, 75);
/* Draw a line from the upper left corner to the lower right corner.
Only the part within the clipping rectangle will appear. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as
saving it to a file ... */
/* Destroy it */
gdImageDestroy(im);
See also gdImageGetClip.
-
void gdImageGetClip(gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P)
(FUNCTION)
-
Fetches the boundaries of the current clipping rectangle.
... Inside a function ...
gdImagePtr im = gdImageCreateTrueColor(100, 100);
int x1, y1, x2, y2;
gdImageSetClip(im, 25, 25, 75, 75);
gdImageGetClip(im, &x1, &y1, &x2, &y2);
printf("%d %d %d %d\n", x1, y1, x2, y2);
The above code would print:
25 25 75 75
See also gdImageSetClip.
-
int gdImageAlpha(gdImagePtr im, int color)
(MACRO)
-
gdImageAlpha is a macro which returns the alpha channel component of
the specified color index. Alpha channel values vary between
0 (gdAlphaOpaque), which does not blend at all with the background,
through 127 (gdAlphaTransparent), which allows the background to
shine through 100%. Use this macro rather than accessing the
structure members directly.
int gdImageBlue(gdImagePtr im, int color)
(MACRO)
-
gdImageBlue is a macro which returns the blue component of
the specified color index. Use this macro rather than accessing the
structure members directly.
- int gdImageGetPixel(gdImagePtr im, int x, int y)
(FUNCTION)
-
gdImageGetPixel() retrieves the color index of a particular
pixel. Always use this function to query pixels;
do not access the pixels of the gdImage structure
directly.
... inside a function ...
FILE *in;
gdImagePtr im;
int c;
in = fopen("mypng.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2);
printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n",
c, im->red[c], im->green[c], im->blue[c]);
gdImageDestroy(im);
-
int gdImageBoundsSafe(gdImagePtr im, int x, int y)
(FUNCTION)
-
gdImageBoundsSafe returns true (1) if the specified point is within the
current clipping rectangle, false (0) if not. The clipping rectangle is
set by gdImageSetClip and defaults
to the entire image. This function is intended primarily for
use by those who wish to add functions to gd. All of the gd drawing
functions already clip safely using this function or its macro
equivalent in gd.c, gdImageBoundsSafeMacro.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
if (gdImageBoundsSafe(im, 50, 50)) {
printf("50, 50 is within the image bounds\n");
} else {
printf("50, 50 is outside the image bounds\n");
}
gdImageDestroy(im);
-
int gdImageGreen(gdImagePtr im, int color)
(MACRO)
-
gdImageGreen is a macro which returns the green component of
the specified color index. Use this macro rather than accessing the
structure members directly.
-
int gdImageRed(gdImagePtr im, int color)
(MACRO)
-
gdImageRed is a macro which returns the red component of
the specified color index. Use this macro rather than accessing the
structure members directly.
-
int gdImageSX(gdImagePtr im)
(MACRO)
-
gdImageSX is a macro which returns the width of the image
in pixels. Use this macro rather than accessing the
structure members directly.
-
int gdImageSY(gdImagePtr im)
(MACRO)
-
gdImageSY is a macro which returns the height of the image
in pixels. Use this macro rather than accessing the
structure members directly.
-
gdFontPtr gdFontGetSmall(void)
(FUNCTION)
-
Returns a font pointer for the "small" gd font. Your code must
include the header file
gdfonts.h before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the gdFontSmall pointer directly. (You may
safely assign the result to a local gdFontPtr variable
in your own code.)
See gdImageString for more information
and examples, or gdImageStringFT for a
freetype-based alternative that supports truetype fonts.
-
gdFontPtr gdFontGetLarge(void)
(FUNCTION)
-
Returns a font pointer for the "large" gd font. Your code must
include the header file
gdfontl.h before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the gdFontLarge pointer directly. (You may
safely assign the result to a local gdFontPtr variable
in your own code.)
See gdImageString for more information
and examples, or gdImageStringFT for a
freetype-based alternative that supports truetype fonts.
-
gdFontPtr gdFontGetMediumBold(void)
(FUNCTION)
-
Returns a font pointer for the "medium bold" gd font. Your code must
include the header file
gdfontmb.h before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the gdFontMediumBold pointer directly. (You may
safely assign the result to a local gdFontPtr variable
in your own code.)
See gdImageString for more information
and examples, or gdImageStringFT for a
freetype-based alternative that supports truetype fonts.
-
gdFontPtr gdFontGetGiant(void)
(FUNCTION)
-
Returns a font pointer for the "giant" gd font. Your code must
include the header file
gdfontg.h before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the gdFontGiant pointer directly. (You may
safely assign the result to a local gdFontPtr variable
in your own code.)
See gdImageString for more information
and examples, or gdImageStringFT for a
freetype-based alternative that supports truetype fonts.
-
gdFontPtr gdFontGetTiny(void)
(FUNCTION)
-
Returns a font pointer for the "tiny" gd font. Your code must
include the header file
gdfontt.h before
calling this function. Under Windows, due to the nature of DLLs,
the use of this function is strongly recommended rather than attempting
to use the gdFontTiny pointer directly. (You may
safely assign the result to a local gdFontPtr variable
in your own code.)
See gdImageString for more information
and examples, or gdImageStringFT for a
freetype-based alternative that supports truetype fonts.
-
void gdImageChar(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)
(FUNCTION)
-
gdImageChar is used to draw single characters on the image.
(To draw multiple characters, use
gdImageString or
gdImageString16.
See also gdImageStringFT for a high quality
solution.)
The second argument is a pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant.
You must include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The character specified by the fifth
argument is drawn from left to right in the specified
color. (See gdImageCharUp for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a character. */
gdImageChar(im, gdFontGetLarge(), 0, 0, 'Q', white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
void gdImageCharUp(gdImagePtr im, gdFontPtr font, int x, int y,
int c, int color)
(FUNCTION)
-
gdImageCharUp is used to draw single characters on the image,
rotated 90 degrees.
(To draw multiple characters, use
gdImageStringUp or
gdImageStringUp16.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The character specified by
the fifth argument is drawn
from bottom to top, rotated at a 90-degree angle, in the specified
color. (See gdImageChar for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a character upwards so it rests against the top of the image. */
gdImageCharUp(im, gdFontGetLarge(),
0, gdFontGetLarge()->h, 'Q', white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
void gdImageString(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color)
(FUNCTION)
-
gdImageString is used to draw multiple characters on the image.
(To draw single characters, use
gdImageChar.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The null-terminated C string specified
by the fifth argument is drawn from left to right in the specified
color. (See gdImageStringUp for a way
of drawing vertical text.
See also gdImageStringFT for a high
quality solution.)
Pixels not set by a particular character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a centered string. */
gdImageString(im, gdFontGetLarge(),
im->sx / 2 - (strlen(s) * gdFontGetLarge()->w / 2),
im->sy / 2 - gdFontGetLarge()->h / 2,
s, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
void gdImageString16(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned short *s, int color)
(FUNCTION)
-
gdImageString16 is used to draw multiple 16-bit characters on the image.
(To draw single characters, use
gdImageChar16.) The second argument is a
pointer to a font definition structure; no 16-bit fonts are
provided with gd as standard equipment and there does not seem to be
much momentum to create them although the bdftogd script can do so. The
preferred solution is gdImageStringFT, which
uses freetype to provide truetype font support.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The null-terminated string of characters represented as 16-bit unsigned
short integers specified by the fifth argument is drawn from left to right
in the specified
color. (See gdImageStringUp16 for a way
of drawing vertical text.) Pixels not
set by a particular character retain their previous color.
This function was added in gd1.3 to provide a means of rendering
fonts with more than 256 characters for those who have them. A
more frequently used routine is gdImageString.
-
void gdImageStringUp(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned char *s, int color)
(FUNCTION)
-
gdImageStringUp is used to draw multiple characters on the image,
rotated 90 degrees.
(To draw single characters, use
gdImageCharUp.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The null-terminated C string specified
by the fifth argument is drawn from bottom to top (rotated
90 degrees) in the specified color. (See
gdImageString for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
#include "gd.h"
#include "gdfontl.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
/* String to draw. */
char *s = "Hello.";
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Draw a centered string going upwards. Axes are reversed,
and Y axis is decreasing as the string is drawn. */
gdImageStringUp(im, gdFontGetLarge(),
im->w / 2 - gdFontGetLarge()->h / 2,
im->h / 2 + (strlen(s) * gdFontGetLarge()->w / 2),
s, white);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
void gdImageStringUp16(gdImagePtr im, gdFontPtr font, int x, int y,
unsigned short *s, int color)
(FUNCTION)
-
gdImageString is used to draw multiple 16-bit characters vertically on
the image. (To draw single characters, use
gdImageChar.) The second argument is a
pointer to a font definition structure; five fonts are
provided with gd, gdFontTiny, gdFontSmall, gdFontMediumBold,
gdFontLarge, and gdFontGiant. You must
include the files "gdfontt.h", "gdfonts.h", "gdfontmb.h",
"gdfontl.h" and "gdfontg.h" respectively
and (if you are not using a library-based approach) link with the
corresponding .c files to use the provided fonts.
Windows DLL users: although you can use
these DLL-exported pointers directly, you cannot easily assign them to other
pointers. This will cause hard-to-debug problems. To avoid such troubles, you
should call the functions gdFontGetTiny(), gdFontGetSmall(),
gdFontGetMediumBold(), gdFontGetLarge(), and gdFontGetGiant() in order to
obtain pointers to the fonts under Windows.
The null-terminated string of characters represented as 16-bit unsigned
short integers specified by the fifth argument is drawn from bottom to top
in the specified color.
(See gdImageStringUp16 for a way
of drawing horizontal text.) Pixels not
set by a particular character retain their previous color.
This function was added in gd1.3 to provide a means of rendering
fonts with more than 256 characters for those who have them. A
more frequently used routine is gdImageStringUp.
- int gdFTUseFontConfig(int flag)
(FUNCTION)
-
GD 2.0.29 introduced the ability to use
fontconfig patterns
rather than font file names as parameters to
gdImageStringFT,
gdImageStringFTEx and
gdImageStringFTCircle.
For backwards compatibility reasons, the fontlist parameter to those
functions is still expected to be a full or partial font file path name
or list thereof by default. However, as a convenience, a single call
to gdFTUseFontConfig with a nonzero parameter configures gd to expect
the fontlist parameter to be a fontconfig pattern. Regardless of whether
the flag argument is nonzero, this function returns true when the
fontconfig library is available and false when it is not. When fontconfig
is not available, the fontlist parameter always behaves as in previous
versions of GD.
#include "gd.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
int brect[8];
int x, y;
char *err;
char *s = "Hello."; /* String to draw. */
double sz = 40.;
char *fc = "times:bold:italic"; /* fontconfig pattern */
/* Signal that all freetype font calls in this program will receive
fontconfig patterns rather than filenames of font files */
gdUseFontConfig(1);
/* obtain brect so that we can size the image */
err = gdImageStringFT(NULL,&brect[0],0,fc,sz,0.,0,0,s);
if (err) {fprintf(stderr,err); return 1;}
/* create an image big enough for the string plus a little whitespace */
x = brect[2]-brect[6] + 6;
y = brect[3]-brect[7] + 6;
im = gdImageCreate(x,y);
/* Background color (first allocated) */
white = gdImageColorResolve(im, 255, 255, 255);
black = gdImageColorResolve(im, 0, 0, 0);
/* render the string, offset origin to center string*/
/* note that we use top-left coordinate for adjustment
* since gd origin is in top-left with y increasing downwards. */
x = 3 - brect[6];
y = 3 - brect[7];
err = gdImageStringFT(im,&brect[0],black,fc,sz,0.0,x,y,s);
if (err) {fprintf(stderr,err); return 1;}
-
char *gdImageStringFT(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, char *string)
(FUNCTION)
-
RECOMMENDED. New in 1.8.4. gdImageStringFT draws text using the
FreeType 2.x library.
gdImageStringFT draws a string of anti-aliased characters on the image using
the FreeType
library to render user-supplied TrueType fonts. We do not provide
TrueType fonts (.ttf and .ttc files). Obtaining them is entirely up to
you. The string is anti-aliased, meaning that there should be
fewer "jaggies" visible. The fontname is the full pathname to a TrueType
font file, or a font face name if the GDFONTPATH environment variable
or the compiled-in DEFAULT_FONTPATH macro of gdft.c have been set intelligently. In the absence of a full path, the font face name may be presented with or without extension (2.0.26).
The null-terminated string argument is considered to be encoded via the UTF_8
standard; also, HTML entities are supported, including decimal,
hexadecimal, and named entities (2.0.26). Those who are passing
ordinary ASCII strings may have difficulty with the &
character unless encoded correctly as & but should have no
other difficulties.
The string may be arbitrarily scaled (ptsize) and rotated (angle in radians).
The direction of rotation is counter-clockwise, with 0 radians (0 degrees)
at 3 o'clock and PI/2 radians (90 degrees) at 12 o'clock.
The user-supplied int brect[8] array is filled on return from gdImageStringFT
with the 8 elements representing the 4 corner coordinates of the
bounding rectangle (the smallest rectangle that completely surrounds the
rendered string and does not intersect any pixel of the rendered string).
0 |
lower left corner, X position |
1 |
lower left corner, Y position |
2 |
lower right corner, X position |
3 |
lower right corner, Y position |
4 |
upper right corner, X position |
5 |
upper right corner, Y position |
6 |
upper left corner, X position |
7 |
upper left corner, Y position |
The points are relative to the text regardless of the angle, so "upper left"
means in the top left-hand corner seeing the text horizontally.
Use a NULL gdImagePtr to get the bounding rectangle without rendering.
This is a relatively cheap operation if followed by a rendering of the same
string, because of the caching of the partial rendering during bounding
rectangle calculation.
The string is rendered in the color indicated by the gf color index.
Use the negative of the desired color index to
disable anti-aliasing.
The string may contain UTF-8 sequences like: "À"
gdImageStringFT will return a null char* on success, or an error
string on failure.
#include "gd.h"
#include <string.h>
... inside a function ...
gdImagePtr im;
int black;
int white;
int brect[8];
int x, y;
char *err;
char *s = "Hello."; /* String to draw. */
double sz = 40.;
char *f = "/usr/local/share/ttf/Times.ttf"; /* User supplied font */
/* obtain brect so that we can size the image */
err = gdImageStringFT(NULL,&brect[0],0,f,sz,0.,0,0,s);
if (err) {fprintf(stderr,err); return 1;}
/* create an image big enough for the string plus a little whitespace */
x = brect[2]-brect[6] + 6;
y = brect[3]-brect[7] + 6;
im = gdImageCreate(x,y);
/* Background color (first allocated) */
white = gdImageColorResolve(im, 255, 255, 255);
black = gdImageColorResolve(im, 0, 0, 0);
/* render the string, offset origin to center string*/
/* note that we use top-left coordinate for adjustment
* since gd origin is in top-left with y increasing downwards. */
x = 3 - brect[6];
y = 3 - brect[7];
err = gdImageStringFT(im,&brect[0],black,f,sz,0.0,x,y,s);
if (err) {fprintf(stderr,err); return 1;}
/* Write img to stdout */
gdImagePng(im, stdout);
/* Destroy it */
gdImageDestroy(im);
See also gdImageStringFTEx.
-
char *gdImageStringFTEx(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, gdFTStringExtraPtr strex)
(FUNCTION)
-
New in 2.0.5, also found in common third-party versions
of gd. gdImageStringFTEx extends the capabilities of
gdImageStringFT by providing a
way to pass additional parameters.
If the strex parameter is not null, it must point to a
gdFTStringExtra structure. As of gd 2.0.5, this structure
is defined as follows:
typedef struct {
/* logical OR of gdFTEX_ values */
int flags;
/* fine tune line spacing for '\n' */
double linespacing;
/* Preferred character mapping */
int charmap;
/* Rendering resolution */
int hdpi;
int vdpi;
char *xshow;
char *fontpath;
} gdFTStringExtra, *gdFTStringExtraPtr;
To output multiline text with a specific line spacing,
include gdFTEX_LINESPACE in the setting of
flags :
flags |= gdFTEX_LINESPACE;
And also set linespacing to the desired spacing, expressed as a
multiple of the font height. Thus a line spacing of 1.0 is the
minimum to guarantee that lines of text do not collide.
If gdFTEX_LINESPACE is not present, or
strex is null, or gdImageStringFT
is called, linespacing defaults to 1.05.
To specify a preference for Unicode, Shift_JIS Big5 character encoding,
set or To output multiline text with a specific line spacing,
include gdFTEX_CHARMAP in the setting of
flags :
flags |= gdFTEX_CHARMAP;
And set charmap to the desired value, which can be
any of gdFTEX_Unicode, gdFTEX_Shift_JIS, or gdFTEX_Big5. If you do not
specify a preference, Unicode will be tried first. If the preferred
character mapping is not found in the font, other character mappings
are attempted.
GD operates on the assumption that the output image will be
rendered to a computer screen. By default, gd passes a
resolution of 96 dpi to the freetype text rendering engine.
This influences the "hinting" decisions made by the renderer. To
specify a different resolution, set hdpi and vdpi accordingly
(in dots per inch) and add gdFTEX_RESOLUTION to flags :
flags | gdFTEX_RESOLUTION;
GD 2.0.29 and later will normally attempt to apply kerning tables, if
fontconfig is available, to adjust the relative positions of consecutive
characters more ideally for that pair of characters. This can be turn off by
specifying the gdFTEX_DISABLE_KERNING flag:
flags | gdFTEX_DISABLE_KERNING;
GD 2.0.29 and later can return a vector of individual character
position advances, occasionally useful in applications that must know
exactly where each character begins. This is returned in the xshow
element of the gdFTStringExtra structure if the gdFTEX_XSHOW
flag is set:
flags | gdFTEX_XSHOW;
The caller is responsible for calling gdFree() on the xshow
element after the call if gdFTEX_XSHOW is set.
GD 2.0.29 and later can also return the path to the actual font file
used if the gdFTEX_RETURNFONTPATHNAME flag is set. This is useful because
GD 2.0.29 and above are capable of
selecting a font automatically based on a fontconfig font pattern
when fontconfig is available. This information is returned in the
fontpath element of the gdFTStringExtra structure.
flags | gdFTEX_RETURNFONTPATHNAME;
The caller is responsible for calling gdFree() on the fontpath
element after the call if gdFTEX_RETURNFONTPATHNAME is set.
GD 2.0.29 and later can use fontconfig to resolve
font names, including fontconfig patterns, if the gdFTEX_FONTCONFIG
flag is set. As a convenience, this behavior can be made the default
by calling gdFTUseFontConfig with
a nonzero value. In that situation it is not necessary to set the
gdFTEX_FONTCONFIG flag on every call; however explicit font path names
can still be used if the gdFTEX_FONTPATHNAME flag is set:
flags | gdFTEX_FONTPATHNAME;
Unless gdFTUseFontConfig has been
called with a nonzero value, GD 2.0.29 and later will still expect
the fontlist argument to the freetype text output functions to be
a font file name or list thereof as in previous versions. If you do
not wish to make fontconfig the default, it is
still possible to force the use of fontconfig for a single call to
the freetype text output functions by setting the gdFTEX_FONTCONFIG
flag:
flags | gdFTEX_FONTCONFIG;
GD 2.0.29 and above can use fontconfig to resolve
font names, including fontconfig patterns, if the gdFTEX_FONTCONFIG
flag is set. As a convenience, this behavior can be made the default
by calling gdFTUseFontConfig with
a nonzero value. In that situation it is not necessary to set the
gdFTEX_FONTCONFIG flag on every call; however explicit font path names
can still be used if the gdFTEX_FONTPATHNAME flag is set:
flags | gdFTEX_FONTPATHNAME;
For more information, see gdImageStringFT.
-
char *gdImageStringFTCircle(gdImagePtr im,
int cx,
int cy,
double radius,
double textRadius,
double fillPortion,
char *font,
double points,
char *top,
char *bottom,
int fgcolor)
(FUNCTION)
-
Draws the text strings specified by
top and bottom
on im , curved along the edge of a circle of radius
radius , with its center at cx and cy .
top is written clockwise
along the top; bottom is written counterclockwise
along the bottom. textRadius determines the "height"
of each character; if textRadius is 1/2 of
radius ,
characters extend halfway from the edge to the center.
fillPortion varies from 0 to 1.0, with useful values
from about 0.4 to 0.9, and determines how much of the
180 degrees of arc assigned to each section of text
is actually occupied by text; 0.9 looks better than
1.0 which is rather crowded. font is a freetype
font; see gdImageStringFT. points is passed to the
freetype engine and has an effect on hinting; although
the size of the text is determined by radius ,
textRadius , and fillPortion , you should
pass a point size that
"hints" appropriately -- if you know the text will be
large, pass a large point size such as 24.0 to get the
best results. fgcolor can be any color, and may have
an alpha component, do blending, etc.
Returns 0 on success, or an error string otherwise.
#include <stdio.h>
#include <gd.h>
int main (int argc, char *argv[])
{
FILE *in;
FILE *out;
gdImagePtr im;
int radius;
/* Create an image of text on a circle, with an
alpha channel so that we can copy it onto a
background */
in = fopen("mypicture.jpg", "rb");
if (!in) {
im = gdImageCreateTrueColor(300, 300);
} else {
im = gdImageCreateFromJpeg(in);
fclose(in);
}
if (gdImageSX(im) < gdImageSY(im)) {
radius = gdImageSX(im) / 2;
} else {
radius = gdImageSY(im) / 2;
}
gdStringFTCircle(
im,
gdImageSX(im) / 2,
gdImageSY(im) / 2,
radius,
radius / 2,
0.8,
"arial",
24,
"top text",
"bottom text",
gdTrueColorAlpha(240, 240, 255, 32));
out = fopen("gdfx.png", "wb");
if (!out) {
fprintf(stderr, "Can't create gdfx.png\n");
return 1;
}
gdImagePng(im, out);
fclose(out);
gdImageDestroy(im);
return 0;
}
For more information, see gdImageStringFTEx
and gdImageSquareToCircle.
-
char *gdImageStringTTF(gdImagePtr im, int *brect,
int fg, char *fontname, double ptsize, double angle,
int x, int y, char *string)
(FUNCTION)
-
DEPRECATED. This function simply invokes
gdImageStringFT for backwards
compatibility with old code that was written with FreeType 1.x.
-
int gdFontCacheSetup(void)
(FUNCTION)
-
This function initializes the font cache for freetype text output
functions such as gdImageStringFTEx.
If this function is not called by the programmer, it is invoked
automatically on the first truetype text output call, which is
perfectly safe unless the application is multithreaded.
Multithreaded applications should directly invoke this function before
allowing any thread to use freetype text output. Returns 0 on success,
nonzero if the freetype library fails to initialize.
-
void gdFontCacheShutdown(void)
(FUNCTION)
-
This function releases the memory used by the freetype font cache
and the text output mutex. Applications that use gd for their
entire lifetime, then exit, need not call this function.
-
int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)
(FUNCTION)
-
gdImageColorAllocate finds the first available color index in
the image specified, sets its RGB values to those requested
(255 is the maximum for each),
and returns the index of the new color table entry, or an RGBA
value in the case of a truecolor image; in either case you can
then use the returned value as a parameter to drawing functions. When
creating a new palette-based image, the first time you invoke this function,
you are setting the background color for that image.
In the event that all gdMaxColors colors
(256) have already been allocated, gdImageColorAllocate will
return -1 to indicate failure. (This is not uncommon when
working with existing PNG files that already use 256 colors.)
Note that gdImageColorAllocate
does not check for existing colors that match your request;
see gdImageColorExact,
gdImageColorClosest and
gdImageColorClosestHWB
for ways to locate existing colors that approximate the
color desired in situations where a new color is not available.
Also see gdImageColorResolve,
new in gd-1.6.2.
... inside a function ...
gdImagePtr im;
int black;
int red;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner
to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving
it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorAllocateAlpha(gdImagePtr im, int r, int g, int b, int a)
(FUNCTION)
-
gdImageColorAllocateAlpha finds the first available color index in
the image specified, sets its RGBA values to those requested
(255 is the maximum for red, green and blue, and 127 represents
full transparency for alpha),
and returns the index of the new color table entry, or an RGBA
value in the case of a truecolor image; in either case you can
then use the returned value as a parameter to drawing functions. When
creating a new palette-based image, the first time you invoke this function,
you are setting the background color for that image.
In the event that all gdMaxColors colors
(256) have already been allocated, gdImageColorAllocate will
return -1 to indicate failure. (This is not uncommon when
working with existing palette-based PNG files that already use 256 colors.)
Note that gdImageColorAllocateAlpha
does not check for existing colors that match your request;
see gdImageColorExactAlpha and
gdImageColorClosestAlpha
for ways to locate existing colors that approximate the
color desired in situations where a new color is not available.
Also see gdImageColorResolveAlpha.
... inside a function ...
gdImagePtr im;
int black;
int red;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Allocate the color red, 50% transparent. */
red = gdImageColorAllocateAlpha(im, 255, 0, 0, 64);
/* Draw a dashed line from the upper left corner to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorClosest(gdImagePtr im, int r, int g, int b)
(FUNCTION)
-
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGB values closest to those of the
request. (Closeness is determined by Euclidian distance,
which is used to determine the distance in three-dimensional color
space between colors.)
If no colors have yet been allocated in the image,
gdImageColorClosest returns -1.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
This function is most useful as a backup method for choosing
a drawing color when an image already contains
gdMaxColors (256) colors and
no more can be allocated. (This is not uncommon when
working with existing PNG files that already use many colors.)
See gdImageColorExact
for a method of locating exact matches only.
... inside a function ...
gdImagePtr im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* Try to allocate red directly */
red = gdImageColorAllocate(im, 255, 0, 0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the closest color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorClosestAlpha(gdImagePtr im, int r, int g, int b, int a)
(FUNCTION)
-
gdImageColorClosest searches the colors which have been
defined thus far in the image specified and returns the
index of the color with RGBA values closest to those of the
request. (Closeness is determined by Euclidian distance,
which is used to determine the distance in four-dimensional color/alpha
space between colors.)
If no colors have yet been allocated in the image,
gdImageColorClosestAlpha returns -1.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
This function is most useful as a backup method for choosing
a drawing color when a palette-based image already contains
gdMaxColors (256) colors and
no more can be allocated. (This is not uncommon when
working with existing palette-based PNG files that already use many colors.)
See gdImageColorExactAlpha
for a method of locating exact matches only.
... inside a function ...
gdImagePtr im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* Try to allocate red, 50% transparent, directly */
red = gdImageColorAllocateAlpha(im, 255, 0, 0, 64);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the closest color instead. */
red = gdImageColorClosestAlpha(im, 255, 0, 0, 64);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorClosestHWB(gdImagePtr im, int r, int g, int b)
(FUNCTION)
-
gdImageColorClosestHWB searches the colors which have been
defined thus far in the image specified and returns the
index of the color with hue, whiteness and blackness closest to the
requested color. This scheme is typically superior to the
Euclidian distance scheme used by
gdImageColorClosest.
If no colors have yet been allocated in the image,
gdImageColorClosestHWB returns -1.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
This function is most useful as a backup method for choosing
a drawing color when an image already contains
gdMaxColors (256) colors and
no more can be allocated. (This is not uncommon when
working with existing PNG files that already use many colors.)
See gdImageColorExact
for a method of locating exact matches only.
... inside a function ...
gdImagePtr im;
FILE *in;
int red;
/* Let's suppose that photo.png is a scanned photograph with
many colors. */
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* Try to allocate red directly */
red = gdImageColorAllocate(im, 255, 0, 0);
/* If we fail to allocate red... */
if (red == (-1)) {
/* Find the closest color instead. */
red = gdImageColorClosestHWB(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorExact(gdImagePtr im, int r, int g, int b)
(FUNCTION)
-
gdImageColorExact searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches the
request precisely, gdImageColorExact returns -1.
See gdImageColorClosest
for a way to find the color closest to the color requested.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
... inside a function ...
gdImagePtr im;
int red;
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Try to allocate red directly */
red = gdImageColorExact(im, 255, 0, 0);
/* If red isn't already present... */
if (red == (-1)) {
/* Second best: try to allocate it directly. */
red = gdImageColorAllocate(im, 255, 0, 0);
/* Out of colors, so find the closest color instead. */
red = gdImageColorClosest(im, 255, 0, 0);
}
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorResolve(gdImagePtr im, int r, int g, int b)
(FUNCTION)
-
gdImageColorResolve searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGB values which exactly
match those of the request. If no allocated color matches the
request precisely, then gdImageColorResolve tries to allocate the
exact color. If there is no space left in the color table then
gdImageColorResolve returns the closest color (as in gdImageColorClosest).
This function always returns an index of a color.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
... inside a function ...
gdImagePtr im;
int red;
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* The image may already contain red; if it does, we'll save a slot
in the color table by using that color. */
/* Get index of red, or color closest to red */
red = gdImageColorResolve(im, 255, 0, 0);
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorResolveAlpha(gdImagePtr im, int r, int g, int b, int a)
(FUNCTION)
-
gdImageColorResolveAlpha searches the colors which have been
defined thus far in the image specified and returns the
index of the first color with RGBA values which exactly
match those of the request. If no allocated color matches the
request precisely, then gdImageColorResolveAlpha tries to allocate the
exact color. If there is no space left in the color table then
gdImageColorResolveAlpha returns the closest color (as in gdImageColorClosestAlpha).
This function always returns an index of a color.
When applied to a truecolor image, this function always
succeeds in returning the desired color.
... inside a function ...
gdImagePtr im;
int red;
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* The image may already contain red; if it does,
we'll save a slot in the color table by using that color. */
/* Get index of red, 50% transparent, or the next best thing */
red = gdImageColorResolveAlpha(im, 255, 0, 0, 64);
/* Draw a dashed line from the upper left corner to the lower right corner */
gdImageDashedLine(im, 0, 0, 99, 99, red);
/* ... Do something with the image, such as saving
it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
int gdImageColorsTotal(gdImagePtr im)
(MACRO)
-
gdImageColorsTotal is a macro which returns the number of
colors currently allocated in a palette image. For truecolor
images, the result of this call is undefined and should not
be used.
-
int gdImageRed(gdImagePtr im, int c)
(MACRO)
-
gdImageRed is a macro which returns the red portion
of the specified color in the image. This macro works
for both palette and truecolor images.
-
int gdImageGreen(gdImagePtr im, int c)
(MACRO)
-
gdImageGreen is a macro which returns the green portion
of the specified color in the image. This macro works
for both palette and truecolor images.
-
int gdImageBlue(gdImagePtr im, int c)
(MACRO)
-
gdImageBlue is a macro which returns the blue portion
of the specified color in the image. This macro works
for both palette and truecolor images.
-
int gdImageGetInterlaced(gdImagePtr im)
(MACRO)
-
gdImageGetInterlaced is a macro which returns true (1)
if the image is interlaced, false (0) if not.
Use this macro to obtain this information; do not
access the structure directly.
See gdImageInterlace for
a means of interlacing images.
-
int gdImageGetTransparent(gdImagePtr im)
(MACRO)
-
gdImageGetTransparent is a macro which returns the
current transparent color index in the image.
If there is no transparent color, gdImageGetTransparent
returns -1. Use this macro to obtain this information; do not
access the structure directly.
-
void gdImageColorDeallocate(gdImagePtr im, int color)
(FUNCTION)
-
gdImageColorDeallocate marks the specified color as being
available for reuse. It does not attempt to determine whether
the color index is still in use in the image. After a call
to this function, the next call to
gdImageColorAllocate
for the same image will set new RGB values for that
color index, changing the color of any pixels which
have that index as a result. If multiple calls to
gdImageColorDeallocate are made consecutively, the lowest-numbered
index among them will be reused by the next
gdImageColorAllocate call.
... inside a function ...
gdImagePtr im;
int red, blue;
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* Look for red in the color table. */
red = gdImageColorExact(im, 255, 0, 0);
/* If red is present... */
if (red != (-1)) {
/* Deallocate it. */
gdImageColorDeallocate(im, red);
/* Allocate blue, reusing slot in table.
Existing red pixels will change color. */
blue = gdImageColorAllocate(im, 0, 0, 255);
}
/* ... Do something with the image, such as
saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
-
void gdImageColorTransparent(gdImagePtr im, int color)
(FUNCTION)
-
gdImageColorTransparent sets the transparent color index
for the specified image to the specified index. To indicate
that there should be no transparent color, invoke
gdImageColorTransparent with a color index of -1. Note that
JPEG images do not support transparency, so this setting has no effect
when writing JPEG images.
The color index used should be an index
allocated by gdImageColorAllocate,
whether explicitly invoked by your code or implicitly
invoked by loading an image.
In order to ensure that your image has a reasonable appearance
when viewed by users who do not have transparent background
capabilities (or when you are writing a JPEG-format file, which does
not support transparency), be sure to give reasonable RGB values to the
color you allocate for use as a transparent color,
even though it will be transparent on systems
that support PNG transparency.
... inside a function ...
gdImagePtr im;
int black;
FILE *in, *out;
in = fopen("photo.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* Look for black in the color table and make it transparent. */
black = gdImageColorExact(im, 0, 0, 0);
/* If black is present... */
if (black != (-1)) {
/* Make it transparent */
gdImageColorTransparent(im, black);
}
/* Save the newly-transparent image back to the file */
out = fopen("photo.png", "wb");
gdImagePng(im, out);
fclose(out);
/* Destroy it */
gdImageDestroy(im);
-
void gdImageTrueColor(int red, int green, int blue)
(MACRO)
-
gdImageTrueColor returns an RGBA color value for use when
drawing on a truecolor image. Red, green, and blue are all
in the range between 0 (off) and 255 (maximum). This macro should
not be used with palette-based images. If you need to write
code which is compatible with both palette-based and
truecolor images, use gdImageColorResolve.
-
void gdTrueColorAlpha(int red, int green, int blue, int alpha)
(MACRO)
-
gdTrueColorAlpha returns an RGBA color value for use when
drawing on a truecolor image with alpha channel transparency. Red,
green, and blue are all
in the range between 0 (off) and 255 (maximum). Alpha is in the
range between 0 (opaque) and 127 (fully transparent). This macro should
not be used with palette-based images. If you need to write
code which is compatible with both palette-based and
truecolor images, use gdImageColorResolveAlpha.
- void gdImageCopy(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h)
(FUNCTION)
-
gdImageCopy is used to copy a rectangular portion of one image to
another image. (For a way of stretching or shrinking the image
in the process, see
gdImageCopyResized.)
The dst argument is the destination image to which the
region will be copied. The src argument is the source
image from which the region is copied. The dstX
and dstY arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY arguments specify the upper left corner
of the region in the source image. The w
and h arguments specify the width and height
of the region.
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable.
Important note on copying between images: since
different images do
not necessarily have the same color tables, pixels are not simply set to the
same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking gdImageColorExact. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using
gdImageColorAllocate. If both of these methods fail,
gdImageCopy will invoke
gdImageColorClosest to find the color in the destination
image which most closely approximates the color of the
pixel being copied.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small png to tile the larger one with */
in = fopen("small.png", "rb");
im_in = gdImageCreateFromPng(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4);
/* Now tile the larger image using the smaller one */
for (y = 0; (y < 4); y++) {
for (x = 0; (x < 4); x++) {
gdImageCopy(im_out, im_in,
x * im_in->sx, y * im_in->sy,
0, 0,
im_in->sx, im_in->sy);
}
}
out = fopen("tiled.png", "wb");
gdImagePng(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
- void gdImageCopyResized(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int destW, int destH, int srcW, int srcH)
(FUNCTION)
-
gdImageCopyResized is used to copy a rectangular portion of one image to
another image. The X and Y dimensions of the original region and the
destination region can vary, resulting in stretching or shrinking of
the region as appropriate. (For a simpler version of this function
which does not deal with resizing, see
gdImageCopy.)
The dst argument is the destination image to which the
region will be copied. The src argument is the source
image from which the region is copied. The dstX
and dstY arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY arguments specify the upper left corner
of the region in the source image. The dstW
and dstH arguments specify the width and height
of the destination region. The srcW
and srcH arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
Important note on copying between images: since images
do not necessarily have the same color tables, pixels are not simply set
to the same color index values to copy them. gdImageCopy will attempt
to find an identical RGB value in the destination image for
each pixel in the copied portion of the source image by
invoking gdImageColorExact. If
such a value is not found, gdImageCopy will attempt to
allocate colors as needed using
gdImageColorAllocate. If both of these methods fail,
gdImageCopy will invoke
gdImageColorClosest to find the color in the destination
image which most closely approximates the color of the
pixel being copied.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a small png to expand in the larger one */
in = fopen("small.png", "rb");
im_in = gdImageCreateFromPng(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4);
/* Now copy the smaller image, but four times larger */
gdImageCopyResized(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.png", "wb");
gdImagePng(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
- void gdImageCopyResampled(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int destW, int destH, int srcW, int srcH)
(FUNCTION)
-
gdImageCopyResampled is used to copy a rectangular portion of one image to
another image, smoothly interpolating pixel values so that, in particular,
reducing the size of an image still retains a great deal of clarity. The
X and Y dimensions of the original region and the
destination region can vary, resulting in stretching or shrinking of
the region as appropriate. (For a simpler version of this function
which does not deal with resizing, see
gdImageCopy. For a version which does not interpolate pixel values,
see gdImageCopyResized.
Pixel values are only interpolated if the destination image is a
truecolor image. Otherwise,
gdImageCopyResized is
automatically invoked.
The dst argument is the destination image to which the
region will be copied. The src argument is the source
image from which the region is copied. The dstX
and dstY arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY arguments specify the upper left corner
of the region in the source image. The dstW
and dstH arguments specify the width and height
of the destination region. The srcW
and srcH arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another
location in the same image, gdImageCopy will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
Important note on copying between images: since images
do not necessarily have the same color tables, pixels are not simply set
to the same color index values to copy them. If the destination image
is a palette image, gd will use the
gdImageColorResolve function to
determine the best color available.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
FILE *in;
FILE *out;
/* Load a large png to shrink in the smaller one */
in = fopen("large.png", "rb");
im_in = gdImageCreateFromPng(in);
fclose(in);
/* Make the output image four times as small on both axes. Use
a true color image so that we can interpolate colors. */
im_out = gdImageCreateTrueColor(im_in->sx / 4, im_in->sy / 4);
/* Now copy the large image, but four times smaller */
gdImageCopyResampled(im_out, im_in, 0, 0, 0, 0,
im_out->sx, im_out->sy,
im_in->sx, im_in->sy);
out = fopen("large.png", "wb");
gdImagePng(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
- void gdImageCopyRotated(gdImagePtr dst, gdImagePtr src, double dstX, double dstY, int srcX, int srcY, int srcW, int srcH, int angle)
(FUNCTION)
-
gdImageCopyRotated is used to copy a rectangular portion of one image to
another image, or to another region of the same image. The srcX and
srcY coordinates specify the upper left corner of the source area; however,
the dstX and dstY coordinates specify the CENTER of the destination area.
This important distinction is made because the rotated rectangle may
may or may not be parallel to the X and Y axes. The destination coordinates
may be floating point, as the center of the desired destination area may lie
at the center of a pixel (0.5 pixels) rather than its upper left corner.
The angle specified is an integer number of degrees, between 0 and 360,
with 0 degrees causing no change, and counterclockwise rotation as
the angle increases.
When you copy a region from one location in an image to another
location in the same image, gdImageCopyRotated will perform as expected
unless the regions overlap, in which case the result is
unpredictable. If this presents a problem, create a scratch image
in which to keep intermediate results.
Important note on copying between images: since
palette-based images do not necessarily have the same color tables, pixels
are not simply set to the same color index values to copy them.
If the destination image is not a truecolor image,
gdImageColorResolveAlpha is
used to choose the destination pixel.
... Inside a function ...
gdImagePtr im_in;
gdImagePtr im_out;
int x, y;
int a;
FILE *in;
FILE *out;
/* Load a small png to rotate in the larger one */
in = fopen("small.png", "rb");
im_in = gdImageCreateFromPng(in);
fclose(in);
/* Make the output image four times as large on both axes */
im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4);
/* Now rotate the smaller image */
for (a = 0; (a < 360); a += 45) {
double x = cos(a * .0174532925) * gdImageSX(im_out) / 2;
double y = -sin(a * .0174532925) * gdImageSY(im_out) / 2;
gdImageCopyRotated(im_out, im_in,
gdImageSX(im_out) / 2 + x,
gdImageSY(im_out) / 2 + y,
0, 0,
gdImageSX(im_in),
gdImageSY(im_in),
a);
}
out = fopen("large.png", "wb");
gdImagePng(im_out, out);
fclose(out);
gdImageDestroy(im_in);
gdImageDestroy(im_out);
- void gdImageCopyMerge(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
(FUNCTION)
-
gdImageCopyMerge is almost identical to gdImageCopy, except that
it 'merges' the two images by an amount specified in the last parameter. If the last
parameter is 100, then it will function identically to gdImageCopy - the source image replaces
the pixels in the destination.
If, however, the pct parameter is less than 100, then the two images are merged.
With pct = 0, no action is taken.
This feature is most useful to 'highlight' sections of an image by merging a solid color with
pct = 50:
... Inside a function ...
gdImageCopyMerge(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
- void gdImageCopyMergeGray(gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int
w, int h, int pct)
(FUNCTION)
-
gdImageCopyMergeGray is almost identical to gdImageCopyMerge,
except that when merging images it preserves the hue of the source by converting the destination
pixels to grey scale before the copy operation.
... Inside a function ...
gdImageCopyMergeGray(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
- void gdImagePaletteCopy(gdImagePtr dst, gdImagePtr src)
(FUNCTION)
-
Copies a palette from one image to another, attempting to match the colors in the target image
to the colors
in the source palette.
- void gdImageSquareToCircle(gdImagePtr im, int radius)
(FUNCTION)
-
im MUST be square, but can have any size. Returns a new image
of width and height radius * 2, in which the X axis of
the original has been remapped to theta (angle) and the Y axis
of the original has been remapped to rho (distance from center).
This is known as a "polar coordinate transform."
See also gdImageStringFTCircle, which
uses this function internally.
- void gdImageSharpen(gdImagePtr im, int pct)
(FUNCTION)
-
Sharpens the specified image. pct is a sharpening percentage, and
can be greater than 100. Silently does nothing to non-truecolor images.
Silently does nothing for pct<0. Transparency/alpha channel are not
altered.
- int gdImageCompare(gdImagePtr im1, gdImagePtr im2)
(FUNCTION)
-
gdImageCompare returns a bitmap indicating if the two images are different. The members of the
bitmap are defined in gd.h, but the most important is GD_CMP_IMAGE, which indicated that the images
will actually appear different when displayed. Other, less important, differences relate to pallette
entries. Any difference in the transparent colour is assumed to make images display differently,
even if the transparent colour is not used.
... Inside a function ...
cmpMask = gdImageCompare(im1, im2);
- gdImageInterlace(gdImagePtr im, int interlace) (FUNCTION)
-
gdImageInterlace is used to determine whether an image should be stored
in a linear fashion, in which lines will appear on the display from
first to last, or in an interlaced fashion, in which the image
will "fade in" over several passes. By default, images are not
interlaced. (When writing JPEG images, interlacing implies generating
progressive JPEG files, which are represented as a series of scans of
increasing quality. Noninterlaced gd images result in regular
[sequential] JPEG data streams.)
A nonzero value for the interlace argument turns on interlace;
a zero value turns it off. Note that interlace has no effect
on other functions, and has no meaning unless you save the
image in PNG or JPEG format; the gd and xbm formats do not support
interlace.
When a PNG is loaded with
gdImageCreateFromPng or a JPEG is
loaded with
gdImageCreateFromJpeg, interlace
will be set according to the setting in the PNG or JPEG file.
Note that many PNG and JPEG viewers and web browsers do not
support interlace or the incremental display of progressive
JPEGs. However, the interlaced PNG or progressive JPEG should still
display; it will simply appear all at once, just as other images do.
gdImagePtr im;
FILE *out;
/* ... Create or load the image... */
/* Now turn on interlace */
gdImageInterlace(im, 1);
/* And open an output file */
out = fopen("test.png", "wb");
/* And save the image -- could also use gdImageJpeg */
gdImagePng(im, out);
fclose(out);
gdImageDestroy(im);
- gdFree(void *ptr) (FUNCTION)
-
gdFree provides a reliable way to free memory allocated by functions
such as gdImagePngPtr which return
blocks of memory. Use of this function guarantees that the
version of
free() that is ultimately called will
be intended for use with the version of malloc() that
originally allocated the block.
- gdAntiAliased (CONSTANT)
-
Used in place of a color when invoking a line-drawing
function such as gdImageLine
or gdImageRectangle.
When gdAntiAliased is used as the color, the foreground color
set with gdImageSetAntiAliased
is used, with antialiasing mechanisms to minimize any
"jagged" appearance.
For more information, see
gdImageSetAntiAliased.
- gdBrushed (CONSTANT)
-
Used in place of a color when invoking a line-drawing
function such as gdImageLine
or gdImageRectangle.
When gdBrushed is used as the color, the brush
image set with gdImageSetBrush
is drawn in place of each pixel of the line (the brush is
usually larger than one pixel, creating the effect
of a wide paintbrush). See also
gdStyledBrushed for a way
to draw broken lines with a series of distinct copies of an image.
gdMaxColors (CONSTANT)
-
The constant 256. This is the maximum number of colors in a palette-based
PNG file according to the PNG standard, and is also the maximum number of
colors in a palette-based gd image. This of course does not apply to
truecolor images.
- gdStyled (CONSTANT)
-
Used in place of a color when invoking a line-drawing
function such as gdImageLine
or gdImageRectangle.
When gdStyled is used as the color, the colors of the pixels are
drawn successively from the style that has been
set with gdImageSetStyle.
If the color of a pixel is equal to
gdTransparent, that pixel
is not altered. (This mechanism is completely unrelated
to the "transparent color" of the image itself; see
gdImageColorTransparent
gdImageColorTransparent for that mechanism.) See also
gdStyledBrushed.
- gdStyledBrushed (CONSTANT)
-
Used in place of a color when invoking a line-drawing
function such as gdImageLine
or gdImageRectangle.
When gdStyledBrushed is used as the color, the brush
image set with gdImageSetBrush
is drawn at each pixel of the line, providing that the
style set with gdImageSetStyle
contains a nonzero value (OR gdTransparent, which
does not equal zero but is supported for consistency)
for the current pixel. (Pixels are drawn successively from the style as the
line is drawn, returning to the beginning when the
available pixels in the style are exhausted.) Note that
this differs from the behavior of gdStyled,
in which the values in the style are used as actual
pixel colors, except for gdTransparent.
- gdDashSize (CONSTANT)
-
The length of a dash in a dashed line. Defined to be 4 for
backwards compatibility with programs that use
gdImageDashedLine. New
programs should use
gdImageSetStyle and call the standard
gdImageLine function
with the special "color"
gdStyled or gdStyledBrushed.
- gdTiled (CONSTANT)
-
Used in place of a normal color in
gdImageFilledRectangle,
gdImageFilledPolygon,
gdImageFill, and
gdImageFillToBorder. gdTiled selects a pixel from the
tile image set with gdImageSetTile
in such a way as to ensure that the filled area will be
tiled with copies of the tile image. See the discussions of
gdImageFill and
gdImageFillToBorder for special
restrictions regarding those functions.
- gdTransparent (CONSTANT)
-
Used in place of a normal color in a style to be set with
gdImageSetStyle.
gdTransparent is not the transparent
color index of the image; for that functionality please
see gdImageColorTransparent.
About the additional .gd image file format
In addition to reading and writing the PNG and JPEG formats and reading the
X Bitmap format, gd has the capability to read and write its
own ".gd" format. This format is not intended for
general purpose use and should never be used to distribute
images. It is not a compressed format. Its purpose is solely to
allow very fast loading of images your program needs often in
order to build other images for output. If you are experiencing
performance problems when loading large, fixed PNG images your
program needs to produce its output images, you may wish
to examine the functions
gdImageCreateFromGd and gdImageGd,
which read and write .gd format images.
The program "pngtogd.c" is provided as a simple way of converting
.png files to .gd format. I emphasize again that you will not
need to use this format unless you have a need for high-speed loading
of a few frequently-used images in your program.
About the .gd2 image file format
In addition to reading and writing the PNG format and reading the
X Bitmap format, gd has the capability to read and write its
own ".gd2" format. This format is not intended for
general purpose use and should never be used to distribute
images. It is a compressed format allowing pseudo-random access
to large image files. Its purpose is solely to
allow very fast loading of parts of images
If you are experiencing
performance problems when loading large, fixed PNG or JPEG images your
program needs to produce its output images, you may wish
to examine the functions
gdImageCreateFromGd2,
gdImageCreateFromGd2Part and gdImageGd2,
which read and write .gd2 format images.
The program "pngtogd2.c" is provided as a simple way of converting
.png files to .gd2 format.
About the gdIOCtx structure
Version 1.5 of GD added a new style of I/O based on an IOCtx
structure (the most up-to-date version can be found in gd_io.h):
typedef struct gdIOCtx {
int (*getC)(struct gdIOCtx*);
int (*getBuf)(struct gdIOCtx*, void*, int);
void (*putC)(struct gdIOCtx*, int);
int (*putBuf)(struct gdIOCtx*, const void*, int);
int (*seek)(struct gdIOCtx*, const int); /* Returns 1 on SUCCESS */
long (*tell)(struct gdIOCtx*);
void (*free)(struct gdIOCtx*);
} gdIOCtx;
Most functions that accepted files in previous versions now also have a
counterpart that accepts an I/O context. These functions have a 'Ctx'
suffix.
The Ctx routines use the function pointers in the I/O context pointed to
by gdIOCtx to perform all I/O. Examples of how to implement an I/O context
can be found in io_file.c (which provides a wrapper for file routines), and
io_dp.c (which implements in-memory storage).
It is not necessary to implement all functions in an I/O context if you know
that it will only be used in limited cirsumstances. At the time of writing
(Version 1.6.1, July 1999), the known requirements are:
All | | Must have 'free', |
Anything that reads from the context | | Must have 'getC' and 'getBuf', |
Anything that writes to the context | | Must have 'putC' and 'putBuf'. |
If gdCreateFromGd2Part is called | | Must also have 'seek' and 'tell'. Note: seek must return 1 on SUCCESS and 0 on FAILURE. |
If gdImageGd2 is called | | Must also have 'seek' and 'tell'. |
Please tell us you're using gd!
When you contact us and let us know you are using gd,
you help us justify the time spent in maintaining and improving
it. So please let us know. If the results are publicly
visible on the web, a URL is a wonderful thing to receive, but
if it's not a publicly visible project, a simple note is just
as welcome.
How do I get support?
Free Support
Anyone can mail questions about the gd library to
Thomas Boutell. However,
I receive a very large volume of email on
many subjects, and while I do my best to respond to all queries this can
take some time. Sometimes the response must take the form of an eventual
new release or an addition to a FAQ or other document, as opposed to an
detailed individual response.
Hourly Support
Those requiring support in detail may arrange for direct support
from the author, Thomas Boutell, at the rate of $50/hr, billed
directly by credit card. Purchase orders are also accepted from
Fortune 500 corporations and institutions in good standing.
To make arrangements, contact
Boutell.Com support. To avoid delay
and/or confusion, be sure to specifically mention that you wish to
purchase gd support at the hourly rate above.
gdAntiAliased |
gdBrushed |
gdDashSize |
gdFont |
gdFontGetHuge |
gdFontGetLarge |
gdFontGetMediumBold |
gdFontGetSmall |
gdFontGetTiny |
gdFontCacheSetup |
gdFontCacheShutdown |
gdFontPtr |
gdFree |
gdImage |
gdImageAlphaBlending |
gdImageArc |
gdImageBlue |
gdImageBoundsSafe |
gdImageChar |
gdImageCharUp |
gdImageColorAllocate |
gdImageColorAllocateAlpha |
gdImageColorClosest |
gdImageColorClosestAlpha |
gdImageColorClosestHWB |
gdImageColorDeallocate |
gdImageColorExact |
gdImageColorExactAlpha |
gdImageColorResolve |
gdImageColorResolveAlpha |
gdImageColorTransparent |
gdImageCopy |
gdImageCopyMerge |
gdImageMergeGray |
gdImageCopyResized |
gdImageCopyResampled |
gdImageCopyRotated |
gdImageCreate |
gdImageCreatePalette |
gdImageCreateTrueColor |
gdImageCreateFromGd |
gdImageCreateFromGdCtx |
gdImageCreateFromGdPtr |
gdImageCreateFromGd2 |
gdImageCreateFromGd2Ctx |
gdImageCreateFromGd2Ptr |
gdImageCreateFromGd2Part |
gdImageCreateFromGd2PartCtx |
gdImageCreateFromGd2PartPtr |
gdImageCreateFromJpeg |
gdImageCreateFromJpegCtx |
gdImageCreateFromJpegPtr |
gdImageCreateFromPng |
gdImageCreateFromPngCtx |
gdImageCreateFromPngPtr |
gdImageCreateFromPngSource |
gdImageCreateFromWBMP |
gdImageCreateFromWBMPCtx |
gdImageCreateFromWBMPPtr |
gdImageCreateFromXbm |
gdImageCreateFromXpm |
gdImageDashedLine |
gdImageDestroy |
gdImageFill |
gdImageFilledArc |
gdImageFilledEllipse |
gdImageFillToBorder |
gdImageFilledRectangle |
gdImageGd |
gdImageGd2 |
gdImageGetInterlaced |
gdImageGetPixel |
gdImageGetTransparent |
gdImageGifAnimAdd |
gdImageGifAnimAddCtx |
gdImageGifAnimAddPtr |
gdImageGifAnimBegin |
gdImageGifAnimBeginCtx |
gdImageGifAnimBeginPtr |
gdImageGifAnimEnd |
gdImageGifAnimEndCtx |
gdImageGifAnimEndPtr |
gdImageGreen |
gdImageInterlace |
gdImageJpeg |
gdImageJpegCtx |
gdImageLine |
gdImageFilledPolygon |
gdImageOpenPolygon |
gdImagePaletteCopy |
gdImagePng |
gdImagePngEx |
gdImagePngCtx |
gdImagePngCtxEx |
gdImagePngPtr |
gdImagePngPtrEx |
gdImagePngToSink |
gdImagePolygon |
gdImagePtr |
gdImageWBMP |
gdImageWBMPCtx |
gdImageRectangle |
gdImageRed |
gdImageSaveAlpha |
gdImageSetAntiAliased |
gdImageSetAntiAliasedDontBlend |
gdImageSetBrush |
gdImageSetPixel |
gdImageSetStyle |
gdImageSetThickness |
gdImageSetTile |
gdImageSharpen |
gdImageSquareToCircle |
gdImageString |
gdImageString16 |
gdImageStringFT |
gdImageStringFTCircle |
gdImageStringFTEx |
gdImageStringTTF |
gdImageStringUp |
gdImageStringUp16 |
gdImageToPalette |
gdImageWBMP |
gdMaxColors |
gdPoint |
gdStyled |
gdStyledBrushed |
gdTiled |
gdTransparent
Boutell.Com, Inc.
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